| 000 | 00975nam a2200241 4500 | ||
|---|---|---|---|
| 001 | vtls000012017 | ||
| 003 | KUKTEM | ||
| 005 | 20251117142345.0 | ||
| 008 | 060606t2004 xxu gr |0 1 0|eng | | ||
| 020 | _a0672318350 | ||
| 039 | 9 |
_a201107131804 _bVLOAD _c201106071215 _dtraining _c200908141146 _dVLOAD _c200908141117 _dVLOAD _y200606141159 _zVLOAD |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 L56 2003 | ||
| 100 | 1 | _aLaMothe, Andre | |
| 245 | 1 | 0 |
_aTricks of the 3D game programming gurus : _badvanced 3D graphics and rasterization / _cAndre LaMothe |
| 246 | 3 | 0 |
_aTricks of the 3D game programming gurus _h[computer file] |
| 260 |
_aIndianapolis, IND: _bSAMS, _c2003 |
||
| 300 |
_axvii, 1759 p.: _bill.; _c23 cm; + _e1 computer disc |
||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aThree-dimensional display systems | |
| 999 |
_aVIRTUA _c27657 _d27663 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2460*2600*3000*5040*6500*6501*9991 | ||