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|---|---|---|---|
| 001 | vtls000018726 | ||
| 003 | KUKTEM | ||
| 005 | 20251117144253.0 | ||
| 008 | 070315 000 0 eng d | ||
| 020 | _a0122290631 (hbk.) | ||
| 039 | 9 |
_a201107131906 _bVLOAD _c200908141307 _dVLOAD _c200908141239 _dVLOAD _c200908131656 _dVLOAD _y200703151150 _zfarina |
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| 040 | _aUMP | ||
| 090 | _aT385 .E34 2007 | ||
| 100 | 1 | _aEberly, David H. | |
| 245 | 1 |
_a3D game engine design : _ba practical appxroach to real-time computer graphics / _cDavid H. Eberly |
|
| 246 | 1 |
_aSeries in interactive 3D technology _h[electronic resource] : _b3D game engine design |
|
| 250 | _a2nd ed. | ||
| 260 |
_aSan Francisco, CA : _bMorgan Kaufmann ; _aOxford : _bElsevier Science [distributor], _cc2007 |
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| 300 |
_axxii, 1018 p. : _bill. ; _c24 cm. + _e1 computer disc |
||
| 440 | _aThe Morgan Kaufmann series in interactive 3D technology | ||
| 504 | _aIncludes bibliographical references (p. 973-979) and index | ||
| 538 | _aSystem requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later. | ||
| 650 | 0 | _aComputer graphics | |
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aReal-time data processing | |
| 650 | 0 | _aThree-dimensional display systems | |
| 999 |
_aVIRTUA _c32841 _d32847 |
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