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020 _a0122290631 (hbk.)
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040 _aUMP
090 _aT385 .E34 2007
100 1 _aEberly, David H.
245 1 _a3D game engine design :
_ba practical appxroach to real-time computer graphics /
_cDavid H. Eberly
246 1 _aSeries in interactive 3D technology
_h[electronic resource] :
_b3D game engine design
250 _a2nd ed.
260 _aSan Francisco, CA :
_bMorgan Kaufmann ;
_aOxford :
_bElsevier Science [distributor],
_cc2007
300 _axxii, 1018 p. :
_bill. ;
_c24 cm. +
_e1 computer disc
440 _aThe Morgan Kaufmann series in interactive 3D technology
504 _aIncludes bibliographical references (p. 973-979) and index
538 _aSystem requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.
650 0 _aComputer graphics
650 0 _aComputer games
_xProgramming
650 0 _aReal-time data processing
650 0 _aThree-dimensional display systems
999 _aVIRTUA
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