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040 _aUMP
090 _aTR897.7 .H34 2006
100 1 _aHague, Jim Ver
245 1 0 _aFlash 3D :
_banimation, interactivity, and games /
_cJim Ver Hague, Chris Jackson
246 3 _aFlash 3D
_h[electronic resource] :
_banimation, interactivity, and games
260 _aAmsterdam :
_bElsevier/Focal Press,
_c2006
300 _a402 p. :
_bcol. ill. ;
_c24 cm. +
_e1 computer disc
505 _aCh. 1. Exploring 3D in Flash P.1. -- Ch. 2. Depth cues : creating the illusion of depth P.17. -- Ch. 3. Animating depth : tweening movement P.55. -- Ch. 4. Programming depth : interactive movement P.91. -- Ch. 5. Math primer : trigonometry 101 P.115. -- Ch. 6. Fundamentals of 3D space P.161. -- Ch. 7. Using a camera in 3D P.217. -- Ch. 8. Using virtual reality concepts P.277. -- Ch. 9. Drawing 3D objects P.307. -- Ch. 10. Integrating 3D graphics in Flash P.341. -- Ch. 11. Flash 3D applications : putting it all together P.357.
650 0 _aFlash (Computer file)
650 0 _aComputer animation
650 0 _aThree-dimensional display systems
700 1 _aJackson, Chris
999 _aVIRTUA40
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