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| 001 | vtls000022491 | ||
| 003 | KUKTEM | ||
| 005 | 20251117144422.0 | ||
| 008 | 071121s2006 ne f 001 0 eng|d | ||
| 020 | _a0240808789 | ||
| 020 | _a9780240808789 | ||
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_a201107131940 _bVLOAD _c200908141351 _dVLOAD _c200908141323 _dVLOAD _c200908131724 _dVLOAD _y200711210958 _zkam |
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| 040 | _aUMP | ||
| 090 | _aTR897.7 .H34 2006 | ||
| 100 | 1 | _aHague, Jim Ver | |
| 245 | 1 | 0 |
_aFlash 3D : _banimation, interactivity, and games / _cJim Ver Hague, Chris Jackson |
| 246 | 3 |
_aFlash 3D _h[electronic resource] : _banimation, interactivity, and games |
|
| 260 |
_aAmsterdam : _bElsevier/Focal Press, _c2006 |
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| 300 |
_a402 p. : _bcol. ill. ; _c24 cm. + _e1 computer disc |
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| 505 | _aCh. 1. Exploring 3D in Flash P.1. -- Ch. 2. Depth cues : creating the illusion of depth P.17. -- Ch. 3. Animating depth : tweening movement P.55. -- Ch. 4. Programming depth : interactive movement P.91. -- Ch. 5. Math primer : trigonometry 101 P.115. -- Ch. 6. Fundamentals of 3D space P.161. -- Ch. 7. Using a camera in 3D P.217. -- Ch. 8. Using virtual reality concepts P.277. -- Ch. 9. Drawing 3D objects P.307. -- Ch. 10. Integrating 3D graphics in Flash P.341. -- Ch. 11. Flash 3D applications : putting it all together P.357. | ||
| 650 | 0 | _aFlash (Computer file) | |
| 650 | 0 | _aComputer animation | |
| 650 | 0 | _aThree-dimensional display systems | |
| 700 | 1 | _aJackson, Chris | |
| 999 |
_aVIRTUA40 _c35939 _d35945 |
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