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|---|---|---|---|
| 001 | vtls000022843 | ||
| 003 | KUKTEM | ||
| 005 | 20251117144429.0 | ||
| 008 | 071206t2005 mau f 001 0 eng|d | ||
| 020 | _a1584503084 | ||
| 039 | 9 |
_a201107131942 _bVLOAD _c200908141353 _dVLOAD _c200908141325 _dVLOAD _c200908131725 _dVLOAD _y200712061139 _zfarina |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 H39 2005 | ||
| 100 | 1 |
_aHawkins, Brian _q(Brian M.) |
|
| 245 | 1 | 0 |
_aReal-time cinematography for games / _cBrian Hawkins |
| 260 |
_aHingham, Mass. : _bCharles River Media, _cc2005 |
||
| 300 |
_axxiv, 326 p. : _bill. (some col.) ; _c24 cm. |
||
| 440 | 0 | _aCharles River Media Game development series | |
| 504 | _aIncludes bibliographical references | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 | _aCinematography | |
| 856 | 4 | 2 | _uhttp://www.loc.gov/catdir/toc/ecip053/2004025334.html |
| 999 |
_aVIRTUA40 _c36173 _d36179 |
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| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*4400*5040*6500*6501*6502*8560*9991 | ||