| 000 | 00815nam a2200229 a 4500 | ||
|---|---|---|---|
| 001 | vtls000023029 | ||
| 003 | KUKTEM | ||
| 005 | 20251117144437.0 | ||
| 008 | 071217s1999 mau f 001 0 eng|d | ||
| 020 | _a1568811039 | ||
| 039 | 9 |
_a201107131944 _bVLOAD _c201107041049 _dida _c200908141356 _dVLOAD _c200908141328 _dVLOAD _y200712170958 _zkam |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 F86 1999 | ||
| 100 | 1 | _aFunge, John David | |
| 245 | 1 | 0 |
_aAI for games and animation : _ba cognitive modeling approach / _cJohn David Funge |
| 260 |
_aNatick, Ma : _bA K Peters, _c1999 |
||
| 300 |
_a212 p. : _bill. ; _c24 cm. |
||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aComputer animation | |
| 650 | 0 | _aArtificial intelligence | |
| 999 |
_aVIRTUA40 _c36448 _d36454 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*6500*6501*6502*9991 | ||