000 02124nam a2200241 a 4500
001 vtls000067523
003 KUKTEM
005 20251114204532.0
008 121207t2012 my da f m 000 0 eng d
020 _aTHE0001973(Local)
039 9 _a201905131549
_byusri
_c201301081230
_dhuda
_y201212071054
_zhuda
040 _aUMP
090 _aQA76.9.H85 N87 2012 rs Bc.
100 0 _aNurliana Ramli
245 1 0 _aInteractive learning using augmented reality /
_cNurliana Ramli
260 _aKuantan, Pahang :
_bUMP,
_c2012
300 _axiii, 46 p. :
_bill. ;
_c30 cm. +
_e1 CD-ROM
502 _aProject paper (Bachelor of Computer Science (Computer Systems & Networking)) -- Universiti Malaysia Pahang - 2012
504 _aBibliography : p. 45-46
520 3 _aA learning interactive project is developed to provide a platform for user to interact more in the learning environment compared to conventional learning environment. This project purposes a conceptual model for exploring the prospect of a new form of Virtual Reality (VR) application called Augmented Reality (AR) technology in education domain. AR sets itself apart from VR by allowing integration of 3D virtual objects into real environment in real time thus allowing student to relate with their physical environment and also making learning more interesting. AR learning offers interaction such as screen touching, device flipping, device rotating, etc. to let users experience a new technology learning style. Overall project has less difference in term of materials of learning, changes will be made in term of performances and how represent the materials in AR such as adding multimedia elements and sound. This project will benefits teachers as well as students. It provides the teachers teaching aids and transforms the learning session to be more interactive, attractive and effective. It will assist students in building their creative thinking, improving their comprehension, and changing the paradigm of learning.
650 0 _aHuman
_xComputer interaction
999 _aVIRTUA40
_c3728
_d3734
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5020*5040*5200*6500*9992