000 01342nam a2200277 a 4500
001 vtls000063402
003 KUKTEM
005 20251117144523.0
008 120731t2011 paua f b 001 0 eng d
020 _a9781609601959
039 9 _a201411171119
_bazhar
_c201302221632
_djamie
_y201207311137
_zsafura
040 _aUMP
090 _aLB1029.G3 G36 2011 f
245 0 0 _aGaming and simulations :
_bconcepts, methodologies, tools and applications /
_cInformation Resources Management Association, editor
260 _aHershey, PA :
_bInformation Science Reference,
_cc2011
300 _a3 v. :
_bill. ;
_c29 cm.
504 _aIncludes bibliographical references and index
520 _a"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"
650 0 _aEducational games
650 0 _aSimulation games in education
650 0 _aCognitive learning
650 0 _aLearning, Psychology of
650 0 _aLearning
_xSocial aspects
710 2 _aInformation Resources Management Association
999 _aVIRTUA40
_c37976
_d37982
999 _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5040*5200*6500*6501*6502*6503*6504*7100*9992