000 01139nam a2200277 a 4500
001 vtls000063389
003 KUKTEM
005 20251117144531.0
008 120730t2011 paua f b 001 0 eng d
020 _a9781609605674
039 9 _a201411061328
_bhuda
_c201303041117
_djamie
_y201207301611
_ztraining
040 _aUMP
090 _aHD9993.E452 B87 2011 f
245 0 0 _aBusiness, technological, and social dimensions of computer games :
_bmultidisciplinary developments /
_ceditors by Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, Paula Cristina Almeida Tavares
260 _aHershey, PA :
_bInformation Science Reference,
_cc2011
300 _axxxiii, 564 p. :
_bill. ;
_c30 cm.
500 _a"Premier reference source"
504 _aIncludes bibliographical references and index
650 0 _aVideo games industry
650 0 _aVideo games
_xDesign
650 0 _aVideo games
_xSocial aspects
700 1 _aCruz-Cunha, Maria Manuela
700 1 _aCarvalho, Vitor Hugo
700 1 _aTavares, Paula Cristina Almeida
999 _aVIRTUA40
_c38254
_d38260
999 _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5000*5040*6500*6501*6502*7000*7001*7002*9992