| 000 | 01139nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | vtls000063389 | ||
| 003 | KUKTEM | ||
| 005 | 20251117144531.0 | ||
| 008 | 120730t2011 paua f b 001 0 eng d | ||
| 020 | _a9781609605674 | ||
| 039 | 9 |
_a201411061328 _bhuda _c201303041117 _djamie _y201207301611 _ztraining |
|
| 040 | _aUMP | ||
| 090 | _aHD9993.E452 B87 2011 f | ||
| 245 | 0 | 0 |
_aBusiness, technological, and social dimensions of computer games : _bmultidisciplinary developments / _ceditors by Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, Paula Cristina Almeida Tavares |
| 260 |
_aHershey, PA : _bInformation Science Reference, _cc2011 |
||
| 300 |
_axxxiii, 564 p. : _bill. ; _c30 cm. |
||
| 500 | _a"Premier reference source" | ||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 | _aVideo games industry | |
| 650 | 0 |
_aVideo games _xDesign |
|
| 650 | 0 |
_aVideo games _xSocial aspects |
|
| 700 | 1 | _aCruz-Cunha, Maria Manuela | |
| 700 | 1 | _aCarvalho, Vitor Hugo | |
| 700 | 1 | _aTavares, Paula Cristina Almeida | |
| 999 |
_aVIRTUA40 _c38254 _d38260 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5000*5040*6500*6501*6502*7000*7001*7002*9992 | ||