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008 080214t2007 xxua f bi 001 0 eng d
010 _a2006-019128
020 _a1599043041 (hardcover)
020 _a159904305X (softcover)
039 9 _a201107132031
_bVLOAD
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_dVLOAD
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_y200802141529
_zshah
040 _aUMP
090 _aLB1029.S53 G36 2007
245 0 0 _aGames and simulations in online learning :
_bresearch and development frameworks /
_cDavid Gibson, Clark Aldrich and Marc Prensky, [editors].
260 _aHershey PA :
_bInformation Science Pub.,
_cc2007.
300 _axv, 402 p. :
_bill. ;
_c26 cm.
504 _aIncludes bibliographical references and index.
520 _a"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
650 0 _aEducation
_xSimulation methods.
650 0 _aComputer games.
650 0 _aComputer-assisted instruction.
700 1 _aGibson, David.
700 1 _aAldrich, Clark
700 1 _aPrensky, Marc.
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0615/2006019128.html
999 _aVIRTUA40
_c40302
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