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005 20251117145346.0
008 090518t2008 enka f b 001 0 eng d
020 _a9780754662112 (pbk. alk. paper)
020 _a9780754662006 (hbk. alk. paper)
039 9 _a201107132125
_bVLOAD
_c200911201617
_dfauzi
_c200908141613
_dVLOAD
_c200908141546
_dVLOAD
_y200905181304
_zsaini
040 _aUMP
090 _aML3540.7 .F76 2008
245 0 0 _aFrom Pac-Man to pop music :
_binteractive audio in games and new media /
_cedited by Karen Collins
260 _aAldershot, Hampshidre, England ;
_aBurlington, VT :
_bAshgate,
_cc2008
300 _axv, 207 p. :
_bill. ;
_c24 cm.
490 1 _aAshgate popular and folk music series
504 _aIncludes bibliographical references (p. [189]-202) and index
505 0 _aIndustries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz
650 0 _aVideo game music
_xHistory and criticism
650 0 _aPopular music
_xHistory and criticism
700 1 _aCollins, Karen
830 0 _aAshgate popular and folk music series
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0726/2007033749.html
999 _aVIRTUA40
_c44598
_d44604
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