000 01857nam a2200265 a 4500
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005 20251114204602.0
008 140328t2013 my a f m 000 0 eng d
020 _aTHE0001976(Local)
039 9 _a201905131550
_byusri
_y201403280851
_zFida
040 _aUMP
090 _aQA76.9 .M34 2013 rs Bc.
100 1 _aMah, Yoke Ching
245 1 0 _aSerious game for internal medical practice (crowd simulation) /
_cMah Yoke Ching
260 _aKuantan, Pahang :
_bUMP,
_c2013
300 _axi, 42 p. :
_bill. ;
_c30 cm. +
_e1 CD-ROM
502 _aProject paper (Bachelor of Computer Science (Graphic & Multimedia Technology) -- Universiti Malaysia Pahang - 2013
504 _aBibliography : p. 38-39
520 3 _aCrowd simulation is now being widely used in various virtual environment applications such as entertainment, games and virtual environment. With the existing of crowd simulation in those applications can provide an immersive feeling into static scenes therefore elevate the realistic of the systems. The collision avoidance is important for a large number of characters in a same area, it used to prevent or avoid any collisions among character. Collision avoidance is one of the important elements that needed for construct crowd simulation. Besides that, steering is another important element for the simulation crowd system. By utilize this two elements, the application can produce higher level of realism of crowd simulation as well as make the applications more realistic and interesting. The comparison among different technique has been presented here.
650 0 _aComputer-assisted instruction
650 0 _aComputer games
_xDesign
650 0 _aComputer-assisted instruction
_xDesign
999 _aVIRTUA40
_c4588
_d4594
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5020*5040*5200*6500*6501*6502*9992