| 000 | 01857nam a2200265 a 4500 | ||
|---|---|---|---|
| 001 | vtls000077109 | ||
| 003 | KUKTEM | ||
| 005 | 20251114204602.0 | ||
| 008 | 140328t2013 my a f m 000 0 eng d | ||
| 020 | _aTHE0001976(Local) | ||
| 039 | 9 |
_a201905131550 _byusri _y201403280851 _zFida |
|
| 040 | _aUMP | ||
| 090 | _aQA76.9 .M34 2013 rs Bc. | ||
| 100 | 1 | _aMah, Yoke Ching | |
| 245 | 1 | 0 |
_aSerious game for internal medical practice (crowd simulation) / _cMah Yoke Ching |
| 260 |
_aKuantan, Pahang : _bUMP, _c2013 |
||
| 300 |
_axi, 42 p. : _bill. ; _c30 cm. + _e1 CD-ROM |
||
| 502 | _aProject paper (Bachelor of Computer Science (Graphic & Multimedia Technology) -- Universiti Malaysia Pahang - 2013 | ||
| 504 | _aBibliography : p. 38-39 | ||
| 520 | 3 | _aCrowd simulation is now being widely used in various virtual environment applications such as entertainment, games and virtual environment. With the existing of crowd simulation in those applications can provide an immersive feeling into static scenes therefore elevate the realistic of the systems. The collision avoidance is important for a large number of characters in a same area, it used to prevent or avoid any collisions among character. Collision avoidance is one of the important elements that needed for construct crowd simulation. Besides that, steering is another important element for the simulation crowd system. By utilize this two elements, the application can produce higher level of realism of crowd simulation as well as make the applications more realistic and interesting. The comparison among different technique has been presented here. | |
| 650 | 0 | _aComputer-assisted instruction | |
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 |
_aComputer-assisted instruction _xDesign |
|
| 999 |
_aVIRTUA40 _c4588 _d4594 |
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| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5020*5040*5200*6500*6501*6502*9992 | ||