| 000 | 01030nam a2200265 a 4500 | ||
|---|---|---|---|
| 001 | vtls000033957 | ||
| 003 | KUKTEM | ||
| 005 | 20251117145529.0 | ||
| 008 | 090119t2009 maua f b 001 0 eng d | ||
| 020 | _a1568813058 (alk. paper) | ||
| 020 | _a9781568813059 (alk. paper) | ||
| 039 | 9 |
_a201107132222 _bVLOAD _c200909011031 _dfauzi _c200908141545 _dVLOAD _c200908141517 _dVLOAD _y200901191055 _zsaini |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 M38 2009 | ||
| 100 | 1 | _aMcGuire, Morgan | |
| 245 | 1 | 0 |
_aCreating games : _bmechanics, content, and technology / _cMorgan McGuire, Odest Chadwicke Jenkins |
| 260 |
_aWellesley, Mass. : _bAK Peters, Ltd., _cc2009 |
||
| 300 |
_axxiv, 533 p. : _bill. ; _c25 cm. |
||
| 504 | _aIncludes bibliographical references (p. 519-525) and index | ||
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aGame theory | |
| 700 | 1 | _aJenkins, Odest Chadwicke | |
| 999 |
_aVIRTUA40 _c48185 _d48191 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*6500*6501*6502*7000*9991 | ||