000 01072nam a2200265 a 4500
001 vtls000037616
003 KUKTEM
005 20251117150053.0
008 090610t2008 caua f 001 0 eng d
020 _a9780123744470 (pbk.)
020 _a0123744474 (pbk.)
039 9 _a201107132303
_bVLOAD
_c200912221149
_dfauzi
_c200908141627
_dVLOAD
_c200908141601
_dVLOAD
_y200906101538
_zsaini
040 _aUMP
090 _aQA76.76.C672 I83 2008
100 1 _aIsbister, Katherine
245 1 0 _aGame usability :
_badvancing the player experience /
_cby Katherine Isbister, Noah Schaffer
260 _aSan Francisco, Calif. :
_bMorgan Kaufmann ;
_aOxford :
_bElsevier Science[distributor],
_cc2008
300 _ax, 388 p. :
_bill. ;
_c24 cm.
500 _aIncludes index
650 0 _aComputer games
_xDesign
650 0 _aComputer games
_xProgramming
700 1 _aSchaffer, Noah
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/fy1002/2008298522.html
999 _aVIRTUA40
_c50774
_d50780
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*6500*6501*7000*8560*9991