| 000 | 01072nam a2200265 a 4500 | ||
|---|---|---|---|
| 001 | vtls000037616 | ||
| 003 | KUKTEM | ||
| 005 | 20251117150053.0 | ||
| 008 | 090610t2008 caua f 001 0 eng d | ||
| 020 | _a9780123744470 (pbk.) | ||
| 020 | _a0123744474 (pbk.) | ||
| 039 | 9 |
_a201107132303 _bVLOAD _c200912221149 _dfauzi _c200908141627 _dVLOAD _c200908141601 _dVLOAD _y200906101538 _zsaini |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 I83 2008 | ||
| 100 | 1 | _aIsbister, Katherine | |
| 245 | 1 | 0 |
_aGame usability : _badvancing the player experience / _cby Katherine Isbister, Noah Schaffer |
| 260 |
_aSan Francisco, Calif. : _bMorgan Kaufmann ; _aOxford : _bElsevier Science[distributor], _cc2008 |
||
| 300 |
_ax, 388 p. : _bill. ; _c24 cm. |
||
| 500 | _aIncludes index | ||
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 |
_aComputer games _xProgramming |
|
| 700 | 1 | _aSchaffer, Noah | |
| 856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/toc/fy1002/2008298522.html |
| 999 |
_aVIRTUA40 _c50774 _d50780 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*6500*6501*7000*8560*9991 | ||