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008 110721t2012 inua f 001 0 eng d
020 _a9781118009239
020 _a1118009231
039 9 _a201203211607
_basmadi
_c201107211549
_dsri
_y201107211546
_zsri
040 _aUMP
090 _aQA76.9.C65 B43 2012
100 1 _aBecker, Katrin
245 1 4 _aThe guide to computer simulations and games /
_cKatrin Becker, J. R. Parker
260 _aIndianapolis, Ind. :
_bJohn Wiley & Sons,
_cc2012
300 _axxxiv, 446 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references and index
505 0 _aSpoilers -- Fundamentals -- Going digital -- How programs work -- The stuff of which simulations are made -- Randomness -- A single server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- A hospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- The stock market (serious game) -- Now what?
520 _a"If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer."--P. [4] of cover
650 0 _aComputer-assisted instruction
650 0 _aComputer games
_xDesign
650 0 _aComputer-assisted instruction
_xDesign
650 0 _aEducational games
700 1 _aParker, J. R.
999 _aVIRTUA40
_c56156
_d56162
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5050*5200*6500*6501*6502*6503*7000*9991