| 000 | 01845nam a2200301 a 4500 | ||
|---|---|---|---|
| 001 | vtls000055006 | ||
| 003 | KUKTEM | ||
| 005 | 20251117150329.0 | ||
| 008 | 110721t2012 inua f 001 0 eng d | ||
| 020 | _a9781118009239 | ||
| 020 | _a1118009231 | ||
| 039 | 9 |
_a201203211607 _basmadi _c201107211549 _dsri _y201107211546 _zsri |
|
| 040 | _aUMP | ||
| 090 | _aQA76.9.C65 B43 2012 | ||
| 100 | 1 | _aBecker, Katrin | |
| 245 | 1 | 4 |
_aThe guide to computer simulations and games / _cKatrin Becker, J. R. Parker |
| 260 |
_aIndianapolis, Ind. : _bJohn Wiley & Sons, _cc2012 |
||
| 300 |
_axxxiv, 446 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index | ||
| 505 | 0 | _aSpoilers -- Fundamentals -- Going digital -- How programs work -- The stuff of which simulations are made -- Randomness -- A single server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- A hospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- The stock market (serious game) -- Now what? | |
| 520 | _a"If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer."--P. [4] of cover | ||
| 650 | 0 | _aComputer-assisted instruction | |
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 |
_aComputer-assisted instruction _xDesign |
|
| 650 | 0 | _aEducational games | |
| 700 | 1 | _aParker, J. R. | |
| 999 |
_aVIRTUA40 _c56156 _d56162 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5050*5200*6500*6501*6502*6503*7000*9991 | ||