| 000 | 00930nam a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000054670 | ||
| 003 | KUKTEM | ||
| 005 | 20251117150512.0 | ||
| 008 | 110708t2010 paua f b 001 0 eng d | ||
| 020 | _a9781615207138 | ||
| 020 | _a1615207139 | ||
| 039 | 9 |
_a201112271601 _bjamie _c201107140018 _dVLOAD _y201107081039 _zsri |
|
| 040 | _aUMP | ||
| 090 | _aLB1029.G3 G36 2010 | ||
| 245 | 0 | 0 |
_aGaming for classroom-based learning : _bdigital role playing as a motivator of study / _c[edited by] Youngkyun Baek |
| 260 |
_aHershey, PA : _bInformation Science Reference, _cc2010 |
||
| 300 |
_axix, 338 p. : _bill. ; _c29 cm. |
||
| 500 | _a"Premier reference source" | ||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 | _aEducational games | |
| 650 | 0 | _aMotivation in education | |
| 700 | 1 | _aBaek, Youngkyun | |
| 999 |
_aVIRTUA40 _c59652 _d59658 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*2450*2600*3000*5000*5040*6500*6501*7000*9991 | ||