000 00930nam a2200253 a 4500
001 vtls000054670
003 KUKTEM
005 20251117150512.0
008 110708t2010 paua f b 001 0 eng d
020 _a9781615207138
020 _a1615207139
039 9 _a201112271601
_bjamie
_c201107140018
_dVLOAD
_y201107081039
_zsri
040 _aUMP
090 _aLB1029.G3 G36 2010
245 0 0 _aGaming for classroom-based learning :
_bdigital role playing as a motivator of study /
_c[edited by] Youngkyun Baek
260 _aHershey, PA :
_bInformation Science Reference,
_cc2010
300 _axix, 338 p. :
_bill. ;
_c29 cm.
500 _a"Premier reference source"
504 _aIncludes bibliographical references and index
650 0 _aEducational games
650 0 _aMotivation in education
700 1 _aBaek, Youngkyun
999 _aVIRTUA40
_c59652
_d59658
999 _aVTLSSORT0080*0200*0201*0400*0900*2450*2600*3000*5000*5040*6500*6501*7000*9991