| 000 | 01121nam a2200301 a 4500 | ||
|---|---|---|---|
| 001 | vtls000056617 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093027.0 | ||
| 008 | 111206t2010 maua f 001 0 eng d | ||
| 020 | _a9780123749031 (hardcover : alk. paper) | ||
| 020 | _a0123749034 (hardcover : alk. paper) | ||
| 039 | 9 |
_a201203211116 _basmadi _y201112061153 _zsri |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 E24 2010 | ||
| 100 | 1 | _aEberly, David H. | |
| 245 | 1 | 0 |
_aGame physics / _cDavid H. Eberly |
| 250 | _a2nd ed. | ||
| 260 |
_aBurlington, MA : _bMorgan Kaufmann/Elsevier, _c2010 |
||
| 300 |
_axlii, 900 p., [16] p. of plates : _bill. (some col.) ; _c25 cm. + _e1 CD-ROM |
||
| 490 | 1 | _aInteractive 3D technology series | |
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 |
_aPhysics _xComputer simulation |
|
| 650 | 0 | _aComputer graphics | |
| 650 | 0 | _aThree-dimensional display systems | |
| 830 | 0 | _aInteractive 3D technology series | |
| 999 |
_aVIRTUA40 _c60667 _d60673 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*4900*5040*6500*6501*6502*6503*8300*9991 | ||