| 000 | 00972nam a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000056618 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093054.0 | ||
| 008 | 111206t2010 ne a f 001 0 eng d | ||
| 020 | _a9780123819765 (pbk. : alk. paper) | ||
| 020 | _a0123819768 (pbk. : alk. paper) | ||
| 039 | 9 |
_a201204181054 _basmadi _c201203221604 _dasmadi _y201112061200 _zsri |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 M55 2010 | ||
| 100 | 1 | _aMillington, Ian | |
| 245 | 1 | 0 |
_aGame physics engine development : _bhow to build a robust commercial-grade physics engine for your game / _cIan Millington |
| 250 | _a2nd ed. | ||
| 260 |
_aAmsterdam : _bMorgan Kaufmann Pub., _c2010 |
||
| 300 |
_axxix, 522 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. 509) and index | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 |
_aPhysics _xData processing |
|
| 999 |
_aVIRTUA40 _c61127 _d61133 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5040*6500*6501*9991 | ||