000 00972nam a2200253 a 4500
001 vtls000056618
003 KUKTEM
005 20251125093054.0
008 111206t2010 ne a f 001 0 eng d
020 _a9780123819765 (pbk. : alk. paper)
020 _a0123819768 (pbk. : alk. paper)
039 9 _a201204181054
_basmadi
_c201203221604
_dasmadi
_y201112061200
_zsri
040 _aUMP
090 _aQA76.76.C672 M55 2010
100 1 _aMillington, Ian
245 1 0 _aGame physics engine development :
_bhow to build a robust commercial-grade physics engine for your game /
_cIan Millington
250 _a2nd ed.
260 _aAmsterdam :
_bMorgan Kaufmann Pub.,
_c2010
300 _axxix, 522 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references (p. 509) and index
650 0 _aComputer games
_xProgramming
650 0 _aPhysics
_xData processing
999 _aVIRTUA40
_c61127
_d61133
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5040*6500*6501*9991