| 000 | 00996nam a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000060026 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093126.0 | ||
| 008 | 120522t2012 njua g 001 0 eng d | ||
| 020 | _a9781118159279 | ||
| 020 | _a1118159276 | ||
| 039 | 9 |
_a201209281610 _basmadi _y201205221525 _zirma |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 M58 2012 | ||
| 100 | 1 | _aMitchell, Briar Lee | |
| 245 | 1 | 0 |
_aGame design essentials / _cBriar Lee Mitchell |
| 260 |
_aIndianapolis, IN : _bWiley Pub., Inc., _c2012 |
||
| 300 |
_axxiv, 296 p. : _bill. ; _c23 cm. |
||
| 504 | _aIncludes index | ||
| 520 | _aA guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field | ||
| 650 | 0 |
_aComputer games _xDesign |
|
| 999 |
_aVIRTUA40 _c61638 _d61644 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5200*6500*9992 | ||
| 942 | 0 | 0 | _02 |