000 00996nam a2200253 a 4500
001 vtls000060026
003 KUKTEM
005 20251125093126.0
008 120522t2012 njua g 001 0 eng d
020 _a9781118159279
020 _a1118159276
039 9 _a201209281610
_basmadi
_y201205221525
_zirma
040 _aUMP
090 _aQA76.76.C672 M58 2012
100 1 _aMitchell, Briar Lee
245 1 0 _aGame design essentials /
_cBriar Lee Mitchell
260 _aIndianapolis, IN :
_bWiley Pub., Inc.,
_c2012
300 _axxiv, 296 p. :
_bill. ;
_c23 cm.
504 _aIncludes index
520 _aA guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field
650 0 _aComputer games
_xDesign
999 _aVIRTUA40
_c61638
_d61644
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5200*6500*9992
942 0 0 _02