000 01870nam a2200253 a 4500
001 vtls000060035
003 KUKTEM
005 20251125093157.0
008 120522t2011 inua f 001 0 eng d
020 _a9780470427378
039 9 _a201512221007
_bAUTHORITY
_c201209261534
_dasmadi
_y201205221538
_zirma
040 _aUMP
090 _aTR897.7 .M85 2011
100 1 _aMullen, Tony
245 1 0 _aIntroducing character animation with blender 2.5 /
_cTony Mullen
250 _a2nd ed.
260 _aIndianapolis, Ind. :
_bSybex,
_c2011
500 _aIncludes index
520 _a"Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a.blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community’s most talented artists, which help to illustrate the impressive potential of the software"-- œc Provided by publisher
650 0 _aComputer animation
650 0 _aThree-dimensional display systems
650 0 _aComputer graphics
999 _aVIRTUA40
_c62117
_d62123
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2500*2600*5000*5200*6500*6501*6502*9992