| 000 | 01870nam a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000060035 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093157.0 | ||
| 008 | 120522t2011 inua f 001 0 eng d | ||
| 020 | _a9780470427378 | ||
| 039 | 9 |
_a201512221007 _bAUTHORITY _c201209261534 _dasmadi _y201205221538 _zirma |
|
| 040 | _aUMP | ||
| 090 | _aTR897.7 .M85 2011 | ||
| 100 | 1 | _aMullen, Tony | |
| 245 | 1 | 0 |
_aIntroducing character animation with blender 2.5 / _cTony Mullen |
| 250 | _a2nd ed. | ||
| 260 |
_aIndianapolis, Ind. : _bSybex, _c2011 |
||
| 500 | _aIncludes index | ||
| 520 | _a"Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a.blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community’s most talented artists, which help to illustrate the impressive potential of the software"-- c Provided by publisher | ||
| 650 | 0 | _aComputer animation | |
| 650 | 0 | _aThree-dimensional display systems | |
| 650 | 0 | _aComputer graphics | |
| 999 |
_aVIRTUA40 _c62117 _d62123 |
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| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2500*2600*5000*5200*6500*6501*6502*9992 | ||