| 000 | 01949nam a2200265 a 4500 | ||
|---|---|---|---|
| 001 | vtls000060032 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093234.0 | ||
| 008 | 120522t2012 enka f 001 0 eng d | ||
| 020 | _a9781119975083 | ||
| 020 | _a1119975085 | ||
| 039 | 9 |
_a201209271502 _basmadi _y201205221530 _zirma |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 S45 2012 | ||
| 100 | 1 | _aSeidelin, Jacob | |
| 245 | 1 | 0 |
_aHTML5 games : _bcreating fun with HTML5, CSS3, and WebGL / _cJacob Seidelin |
| 260 |
_aChichester, West Sussex, U.K. : _bJohn Wiley & Sons, _c2012 |
||
| 300 |
_axv, 440 p. : _bill. ; _c24 cm. |
||
| 500 | _aIncludes index | ||
| 505 | 0 | _aGaming on the web -- Taking the first steps -- Going mobile -- Building the game -- Delegating tasks to web workers -- Creating graphics with canvas -- Creating the game display -- Interacting with the game -- Animating game graphics -- Creating audio for games -- Creating 3D graphics with WebGL -- Local storage and caching -- Going online with WebSockets -- Resources | |
| 520 | _a"The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more."--Publisher's description | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aHTML (Document markup language) | |
| 999 |
_aVIRTUA40 _c62759 _d62765 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5050*5200*6500*6501*9992 | ||