000 01949nam a2200265 a 4500
001 vtls000060032
003 KUKTEM
005 20251125093234.0
008 120522t2012 enka f 001 0 eng d
020 _a9781119975083
020 _a1119975085
039 9 _a201209271502
_basmadi
_y201205221530
_zirma
040 _aUMP
090 _aQA76.76.C672 S45 2012
100 1 _aSeidelin, Jacob
245 1 0 _aHTML5 games :
_bcreating fun with HTML5, CSS3, and WebGL /
_cJacob Seidelin
260 _aChichester, West Sussex, U.K. :
_bJohn Wiley & Sons,
_c2012
300 _axv, 440 p. :
_bill. ;
_c24 cm.
500 _aIncludes index
505 0 _aGaming on the web -- Taking the first steps -- Going mobile -- Building the game -- Delegating tasks to web workers -- Creating graphics with canvas -- Creating the game display -- Interacting with the game -- Animating game graphics -- Creating audio for games -- Creating 3D graphics with WebGL -- Local storage and caching -- Going online with WebSockets -- Resources
520 _a"The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more."--Publisher's description
650 0 _aComputer games
_xProgramming
650 0 _aHTML (Document markup language)
999 _aVIRTUA40
_c62759
_d62765
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5050*5200*6500*6501*9992