| 000 | 01587nam a2200265 a 4500 | ||
|---|---|---|---|
| 001 | vtls000062992 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093357.0 | ||
| 008 | 120706t2012 nyu f b 001 0 eng d | ||
| 020 | _a9780071775281 (hc : alk. paper) | ||
| 020 | _a0071775285 (hc : alk. paper) | ||
| 039 | 9 |
_a201210151544 _bfauzi _y201207061636 _zsafura |
|
| 040 | _aUMP | ||
| 090 | _aHD69.B7 P67 2012 | ||
| 100 | 1 | _aPost, Karen | |
| 245 | 1 | 0 |
_aBrand turnaround : _bhow brands gone bad returned to glory and the seven game changers that made the difference / _cKaren Post |
| 260 |
_aNew York : _bMcGraw-Hill, _cc2012 |
||
| 504 | _aIncludes bibliographical references and index | ||
| 505 | 0 | _aIt’s a brand new game -- Mission possible : brands can turn around -- The warning is on the label and the clock is ticking -- Chains hold you hostage : change can set you free -- Seven game changers that made the difference -- Game changer 1: Take responsibility -- Game changer 2: Never give up -- Game changer 3: Lead strong -- Game changer 4: Stay relevant -- Game changer 5: Keep improving -- Game changer 6: Build equity -- Game changer 7: Own your distinction | |
| 520 | _aHow did Toyota, Tylenol, and Goldman Sachs bounce back from the brink of destruction? This book reveals the answers and provides valuable lessons for anyone tasked with reviving a brand | ||
| 650 | 0 | _aBrand name products | |
| 650 | 0 | _aBranding (Marketing) | |
| 650 | 0 |
_aTechnological innovations _xManagement |
|
| 999 |
_aVIRTUA40 _c64145 _d64151 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*5040*5050*5200*6500*6501*6502*9992 | ||