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|---|---|---|---|
| 001 | vtls000066940 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093408.0 | ||
| 008 | 121127t2011 nyua f b 001 0 eng d | ||
| 020 | _a9780240815824 (v. 1) | ||
| 020 | _a9780240816067 (v. 2) | ||
| 039 | 9 |
_a201302071538 _bjamie _c201302071534 _djamie _c201211271154 _dsafura _y201211271152 _zsafura |
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| 040 | _aUMP | ||
| 090 | _aTR897.7 .G34 2011 | ||
| 100 | 1 | _aGahan, Andrew | |
| 245 | 1 | 0 |
_a3ds Max modeling for games / _cAndrew Gahan |
| 250 | _a2nd ed. | ||
| 260 |
_aNew York : _bFocal Press/Elsevier, _cc2011 |
||
| 300 |
_a2 v. : _bcol. ill. ; _c24 cm. |
||
| 500 | _aIncludes index | ||
| 505 | 0 | _av. 1. Insider’s guide to game character, vehicle, and environment modeling -- v. 2. Insider’s guide to stylized modeling | |
| 630 | 0 | 0 | _a3ds max (Computer file) |
| 650 | 0 | _aComputer graphics | |
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 | _aComputer animation | |
| 999 |
_aVIRTUA40 _c64333 _d64339 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5000*5050*6300*6500*6501*6502*9992 | ||