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003 KUKTEM
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008 121127t2011 nyua f b 001 0 eng d
020 _a9780240815824 (v. 1)
020 _a9780240816067 (v. 2)
039 9 _a201302071538
_bjamie
_c201302071534
_djamie
_c201211271154
_dsafura
_y201211271152
_zsafura
040 _aUMP
090 _aTR897.7 .G34 2011
100 1 _aGahan, Andrew
245 1 0 _a3ds Max modeling for games /
_cAndrew Gahan
250 _a2nd ed.
260 _aNew York :
_bFocal Press/Elsevier,
_cc2011
300 _a2 v. :
_bcol. ill. ;
_c24 cm.
500 _aIncludes index
505 0 _av. 1. Insider’s guide to game character, vehicle, and environment modeling -- v. 2. Insider’s guide to stylized modeling
630 0 0 _a3ds max (Computer file)
650 0 _aComputer graphics
650 0 _aComputer games
_xDesign
650 0 _aComputer animation
999 _aVIRTUA40
_c64333
_d64339
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5000*5050*6300*6500*6501*6502*9992