000 01516nam a2200253 a 4500
001 vtls000060999
003 KUKTEM
005 20251125093456.0
008 120604t2011 fluaf f 001 0 eng d
020 _a9781568814322 (hbk.)
039 9 _a201306191004
_bsaini
_y201206041420
_zshikin
040 _aUMP
090 _aQA76.76.C672 G36 2011
245 0 0 _aGame development tools /
_cMarwan Y. Ansari, editor
260 _aBoca Raton, FL :
_bCRC Press,
_c2011
300 _axv, 327 p. :
_bill. (some col.) ;
_c25 cm.
500 _a"An A.K. Peters book."
504 _aIncludes bibliographical references and index
520 _a"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--
_cProvided by publisher
650 0 _aComputer games
_xProgramming
650 7 _aCOMPUTERS / Programming / Games
_2bisacsh
700 1 _aAnsari, Marwan
999 _aVIRTUA40
_c65144
_d65150
999 _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5000*5040*5200*6500*6501*7000*9992