| 000 | 01516nam a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000060999 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093456.0 | ||
| 008 | 120604t2011 fluaf f 001 0 eng d | ||
| 020 | _a9781568814322 (hbk.) | ||
| 039 | 9 |
_a201306191004 _bsaini _y201206041420 _zshikin |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 G36 2011 | ||
| 245 | 0 | 0 |
_aGame development tools / _cMarwan Y. Ansari, editor |
| 260 |
_aBoca Raton, FL : _bCRC Press, _c2011 |
||
| 300 |
_axv, 327 p. : _bill. (some col.) ; _c25 cm. |
||
| 500 | _a"An A.K. Peters book." | ||
| 504 | _aIncludes bibliographical references and index | ||
| 520 |
_a"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"-- _cProvided by publisher |
||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 7 |
_aCOMPUTERS / Programming / Games _2bisacsh |
|
| 700 | 1 | _aAnsari, Marwan | |
| 999 |
_aVIRTUA40 _c65144 _d65150 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5000*5040*5200*6500*6501*7000*9992 | ||