| 000 | 01427nam a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000068984 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093533.0 | ||
| 008 | 130312t2012 ne a f 001 0 eng d | ||
| 020 | _a9780240819334 (pbk.) | ||
| 020 | _a0240819330 (pbk.) | ||
| 039 | 9 |
_a201310221535 _bsaini _y201303121429 _zfauzi |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 B35 2012 | ||
| 100 | 1 | _aBaillie-de Byl, Penny | |
| 245 | 1 | 0 |
_aHolistic game development with Unity : _ban all-in-one guide to implementing game mechanics, art, design, and programming / _cPenny de Byl |
| 260 |
_aAmsterdam : _bFocal Press, _cc2012 |
||
| 300 |
_axiii, 487 p. : _bill. (chiefly col.) ; _c25 cm. |
||
| 504 | _aIncludes bibliographical references and index | ||
| 505 | 0 | _aMachine generated contents note: Chapter 1 : The Art of Programming -- Chapter 2 : The Basics -- Chapter 3 : Digital Space -- Chapter 4 : Virtual Realism (65 pages) -- Chapter 5 : Animation -- Chapter 6 : Game Rules and Mechanics -- Chapter 7 : Character Mechanics -- Chapter 8 : Player Mechanics -- Chapter 9 : Environmental Mechanics -- Appendix A : A Unity3D Development Environment Primer -- Appendix B : From Blender to Unity3D: a graphics pipeline -- Appendix C : From Photoshop to Unity3D: a graphics pipeline | |
| 650 | 0 |
_aComputer games _xProgramming |
|
| 999 |
_aVIRTUA40 _c65596 _d65602 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5050*6500*9992 | ||
| 942 | 0 | 0 | _01 |