000 01427nam a2200253 a 4500
001 vtls000068984
003 KUKTEM
005 20251125093533.0
008 130312t2012 ne a f 001 0 eng d
020 _a9780240819334 (pbk.)
020 _a0240819330 (pbk.)
039 9 _a201310221535
_bsaini
_y201303121429
_zfauzi
040 _aUMP
090 _aQA76.76.C672 B35 2012
100 1 _aBaillie-de Byl, Penny
245 1 0 _aHolistic game development with Unity :
_ban all-in-one guide to implementing game mechanics, art, design, and programming /
_cPenny de Byl
260 _aAmsterdam :
_bFocal Press,
_cc2012
300 _axiii, 487 p. :
_bill. (chiefly col.) ;
_c25 cm.
504 _aIncludes bibliographical references and index
505 0 _aMachine generated contents note: Chapter 1 : The Art of Programming -- Chapter 2 : The Basics -- Chapter 3 : Digital Space -- Chapter 4 : Virtual Realism (65 pages) -- Chapter 5 : Animation -- Chapter 6 : Game Rules and Mechanics -- Chapter 7 : Character Mechanics -- Chapter 8 : Player Mechanics -- Chapter 9 : Environmental Mechanics -- Appendix A : A Unity3D Development Environment Primer -- Appendix B : From Blender to Unity3D: a graphics pipeline -- Appendix C : From Photoshop to Unity3D: a graphics pipeline
650 0 _aComputer games
_xProgramming
999 _aVIRTUA40
_c65596
_d65602
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5050*6500*9992
942 0 0 _01