| 000 | 01249nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | vtls000064447 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093610.0 | ||
| 008 | 121003t2012 mauaf f 001 0 eng d | ||
| 020 | _a9780132545235 (hbk. : alk. paper) | ||
| 020 | _a0132545233 (hbk. : alk. paper) | ||
| 039 | 9 |
_a201305141602 _bsaini _y201210031814 _zyusri |
|
| 040 | _aUMP | ||
| 090 | _aT385 .A54 2012 | ||
| 100 | 1 | _aAngel, Edward | |
| 245 | 1 | 0 |
_aInteractive computer graphics : _ba top-down approach with shader-based OpenGL / _cEdward Angel, David Shreiner |
| 250 | _a6th ed. | ||
| 260 |
_aBoston : _bAddison-Wesley, _c2012 |
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| 300 |
_axxviii, 730 p., [16] p. of plates : _bill. (some col.) ; _c27 cm. |
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| 504 | _aIncludes bibliographical references and index | ||
| 505 | 0 | _aGraphics systems and models -- Graphics programming -- Geometric objects and transformations -- Viewing -- Lighting and shading -- From vertices to fragments -- Discrete techniques -- Modeling and hierarchy -- Procedural methods -- Curves and surfaces -- Advanced rendering | |
| 630 | 0 | 0 | _aOpenGL |
| 650 | 0 | _aComputer graphics | |
| 700 | 1 | _aShreiner, Dave | |
| 999 |
_aVIRTUA40 _c66252 _d66258 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5040*5050*6300*6500*7000*9992 | ||