000 01249nam a2200277 a 4500
001 vtls000064447
003 KUKTEM
005 20251125093610.0
008 121003t2012 mauaf f 001 0 eng d
020 _a9780132545235 (hbk. : alk. paper)
020 _a0132545233 (hbk. : alk. paper)
039 9 _a201305141602
_bsaini
_y201210031814
_zyusri
040 _aUMP
090 _aT385 .A54 2012
100 1 _aAngel, Edward
245 1 0 _aInteractive computer graphics :
_ba top-down approach with shader-based OpenGL /
_cEdward Angel, David Shreiner
250 _a6th ed.
260 _aBoston :
_bAddison-Wesley,
_c2012
300 _axxviii, 730 p., [16] p. of plates :
_bill. (some col.) ;
_c27 cm.
504 _aIncludes bibliographical references and index
505 0 _aGraphics systems and models -- Graphics programming -- Geometric objects and transformations -- Viewing -- Lighting and shading -- From vertices to fragments -- Discrete techniques -- Modeling and hierarchy -- Procedural methods -- Curves and surfaces -- Advanced rendering
630 0 0 _aOpenGL
650 0 _aComputer graphics
700 1 _aShreiner, Dave
999 _aVIRTUA40
_c66252
_d66258
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5040*5050*6300*6500*7000*9992