| 000 | 01057nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | vtls000063401 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093619.0 | ||
| 008 | 120731t2011 paua f b 001 0 eng d | ||
| 020 | _a9781609601201 | ||
| 039 | 9 |
_a201411061631 _bhuda _c201305281224 _djamie _y201207311132 _zsafura |
|
| 040 | _aUMP | ||
| 090 | _aGV1469.34.S52 D47 2011 f | ||
| 245 | 0 | 0 |
_aDesigning games for ethics : _bmodels, techniques and frameworks / _ceditors by Karen Schrier, David Gibson |
| 260 |
_aHershey, PA : _bInformation Science Reference, _cc2011 |
||
| 300 |
_axxvi, 378 p. : _bill. ; _c29 cm. |
||
| 500 | _a"Premier reference source" | ||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aVideo games _xMoral and ethical aspects |
|
| 650 | 0 |
_aVideo games _xDesign |
|
| 650 | 0 |
_aComputer games _xMoral and ethical aspects |
|
| 650 | 0 |
_aComputer games _xDesign |
|
| 700 | 1 | _aSchrier, Karen | |
| 700 | 1 | _aGibson, David | |
| 999 |
_aVIRTUA40 _c66401 _d66407 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5000*5040*6500*6501*6502*6503*7000*7001*9992 | ||