000 01057nam a2200277 a 4500
001 vtls000063401
003 KUKTEM
005 20251125093619.0
008 120731t2011 paua f b 001 0 eng d
020 _a9781609601201
039 9 _a201411061631
_bhuda
_c201305281224
_djamie
_y201207311132
_zsafura
040 _aUMP
090 _aGV1469.34.S52 D47 2011 f
245 0 0 _aDesigning games for ethics :
_bmodels, techniques and frameworks /
_ceditors by Karen Schrier, David Gibson
260 _aHershey, PA :
_bInformation Science Reference,
_cc2011
300 _axxvi, 378 p. :
_bill. ;
_c29 cm.
500 _a"Premier reference source"
504 _aIncludes bibliographical references and index
650 0 _aVideo games
_xMoral and ethical aspects
650 0 _aVideo games
_xDesign
650 0 _aComputer games
_xMoral and ethical aspects
650 0 _aComputer games
_xDesign
700 1 _aSchrier, Karen
700 1 _aGibson, David
999 _aVIRTUA40
_c66401
_d66407
999 _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5000*5040*6500*6501*6502*6503*7000*7001*9992