| 000 | 01529nam a2200289 a 4500 | ||
|---|---|---|---|
| 001 | vtls000062234 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093731.0 | ||
| 008 | 120618t2011 flua f 001 0 eng d | ||
| 020 | _a9781568817200 | ||
| 039 | 9 |
_a201306181532 _bsaini _c201306181532 _dsaini _y201206181345 _zirma |
|
| 040 | _aUMP | ||
| 090 | _aT385 .Z565 2011 | ||
| 100 | 1 | _aZink, Jason | |
| 245 | 1 | 0 |
_aPractical rendering and computation with Direct3D 11 / _cJason Zink, Matt Pettineo, Jack Hoxley |
| 260 |
_aBoca Raton : _bCRC Press, _c2011 |
||
| 300 |
_axvi, 631 p. : _bill. (chiefly col.) ; _c25 cm. |
||
| 500 | _a"An A.K. Peters book." | ||
| 504 | _aIncludes bibliographical references and index | ||
| 520 |
_a"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- _cProvided by publisher |
||
| 630 | 0 | 0 | _aDirect3D |
| 650 | 0 | _aRendering (Computer graphics) | |
| 650 | 0 | _aThree-dimensional display systems | |
| 700 | 1 | _aPettineo, Matt | |
| 700 | 1 | _aHoxley, Jack | |
| 999 |
_aVIRTUA40 _c67649 _d67655 |
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| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5000*5040*5200*6300*6500*6501*7000*7001*9992 | ||