000 01529nam a2200289 a 4500
001 vtls000062234
003 KUKTEM
005 20251125093731.0
008 120618t2011 flua f 001 0 eng d
020 _a9781568817200
039 9 _a201306181532
_bsaini
_c201306181532
_dsaini
_y201206181345
_zirma
040 _aUMP
090 _aT385 .Z565 2011
100 1 _aZink, Jason
245 1 0 _aPractical rendering and computation with Direct3D 11 /
_cJason Zink, Matt Pettineo, Jack Hoxley
260 _aBoca Raton :
_bCRC Press,
_c2011
300 _axvi, 631 p. :
_bill. (chiefly col.) ;
_c25 cm.
500 _a"An A.K. Peters book."
504 _aIncludes bibliographical references and index
520 _a"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
_cProvided by publisher
630 0 0 _aDirect3D
650 0 _aRendering (Computer graphics)
650 0 _aThree-dimensional display systems
700 1 _aPettineo, Matt
700 1 _aHoxley, Jack
999 _aVIRTUA40
_c67649
_d67655
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5000*5040*5200*6300*6500*6501*7000*7001*9992