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003 KUKTEM
005 20251125093739.0
008 121127t2011 ne a f 001 0 eng d
020 _a9780240814711 (pbk.)
020 _a0240814711 (pbk.)
039 9 _a201305201045
_bsaini
_y201211271043
_zsafura
040 _aUMP
090 _aT385 .C467 2011
100 1 _aChopine, Ami
245 1 0 _a3D art essentials :
_bthe fundamentals of 3D modeling, texturing, and animation /
_cAmi Chopine
260 _aAmsterdam :
_bElsevier/Focal Press,
_c2011
300 _axiii, 274 p. :
_bill. ;
_c24 cm.
500 _a"Geek At Play Studio"--Cover
504 _aIncludes bibliographical references and index
505 0 _aA history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it’s a good thing -- Rigging -- Animation : it’s alive! -- Dynamics : let’s get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D
520 _aLooks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation
650 0 _aComputer graphics
650 0 _aComputer animation
650 0 _aThree-dimensional display systems
999 _aVIRTUA40
_c67780
_d67786
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5040*5050*5200*6500*6501*6502*9992
942 0 0 _01