| 000 | 01664nam a2200301 a 4500 | ||
|---|---|---|---|
| 001 | vtls000066916 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093739.0 | ||
| 008 | 121127t2011 ne a f 001 0 eng d | ||
| 020 | _a9780240814711 (pbk.) | ||
| 020 | _a0240814711 (pbk.) | ||
| 039 | 9 |
_a201305201045 _bsaini _y201211271043 _zsafura |
|
| 040 | _aUMP | ||
| 090 | _aT385 .C467 2011 | ||
| 100 | 1 | _aChopine, Ami | |
| 245 | 1 | 0 |
_a3D art essentials : _bthe fundamentals of 3D modeling, texturing, and animation / _cAmi Chopine |
| 260 |
_aAmsterdam : _bElsevier/Focal Press, _c2011 |
||
| 300 |
_axiii, 274 p. : _bill. ; _c24 cm. |
||
| 500 | _a"Geek At Play Studio"--Cover | ||
| 504 | _aIncludes bibliographical references and index | ||
| 505 | 0 | _aA history of computer graphics and special effects -- Getting started and getting finished -- Polygons : how 2D becomes 3D -- NURBS : the spliny truth -- Subdivision surfaces : the marriage of polygons and NURBS -- Deforming : it’s a good thing -- Rigging -- Animation : it’s alive! -- Dynamics : let’s get physical -- How the pixel gets its color -- More than just color -- Light effects -- Lighting the way -- Working the camera -- Environments -- Rendering -- Procedures and graphs -- Scripting -- What tools to use -- Making a career out of 3D | |
| 520 | _aLooks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation | ||
| 650 | 0 | _aComputer graphics | |
| 650 | 0 | _aComputer animation | |
| 650 | 0 | _aThree-dimensional display systems | |
| 999 |
_aVIRTUA40 _c67780 _d67786 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5040*5050*5200*6500*6501*6502*9992 | ||
| 942 | 0 | 0 | _01 |