000 00888nam a2200265 a 4500
001 vtls000066577
003 KUKTEM
005 20251125093843.0
008 121119t2009 maua f b 001 0 eng d
020 _a9781584505723
020 _a1584505729
039 9 _a201309051040
_bjamie
_c201309051038
_djamie
_y201211191701
_zfarina
040 _aUMP
090 _aQA76.76.C672 S39 2009
100 1 _aSchwab, Brian
245 1 0 _aAI game engine programming /
_cBrian Schwab
250 _a2nd ed.
260 _aBoston, MA :
_bCourse Technology/Cengage Learning,
_cc2009
300 _axxx, 710 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM
504 _aIncludes bibliographical references and index
650 0 _aComputer games
_xProgramming
650 0 _aArtificial intelligence
999 _aVIRTUA40
_c68877
_d68883
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5040*6500*6501*9992
942 0 0 _01