| 000 | 00888nam a2200265 a 4500 | ||
|---|---|---|---|
| 001 | vtls000066577 | ||
| 003 | KUKTEM | ||
| 005 | 20251125093843.0 | ||
| 008 | 121119t2009 maua f b 001 0 eng d | ||
| 020 | _a9781584505723 | ||
| 020 | _a1584505729 | ||
| 039 | 9 |
_a201309051040 _bjamie _c201309051038 _djamie _y201211191701 _zfarina |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 S39 2009 | ||
| 100 | 1 | _aSchwab, Brian | |
| 245 | 1 | 0 |
_aAI game engine programming / _cBrian Schwab |
| 250 | _a2nd ed. | ||
| 260 |
_aBoston, MA : _bCourse Technology/Cengage Learning, _cc2009 |
||
| 300 |
_axxx, 710 p. : _bill. ; _c24 cm. + _e1 CD-ROM |
||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aArtificial intelligence | |
| 999 |
_aVIRTUA40 _c68877 _d68883 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2600*3000*5040*6500*6501*9992 | ||
| 942 | 0 | 0 | _01 |