| 000 | 01409nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | vtls000068831 | ||
| 003 | KUKTEM | ||
| 005 | 20251125095356.0 | ||
| 008 | 130308t2011 maua g 00 0 eng d | ||
| 020 | _a9781568814315 | ||
| 020 | _a1568814313 | ||
| 039 | 9 |
_a201312041515 _bsaini _y201303081501 _zsri |
|
| 040 | _aUMP | ||
| 090 | _aQA135.6 .D48 2011 | ||
| 100 | 1 | _aDevlin, Keith J. | |
| 245 | 1 | 0 |
_aMathematics education for a new era : _bvideo games as a medium for learning / _cKeith Devlin |
| 260 |
_aNatick, Mass. : _bA K Peters/CRC Press, _c2011 |
||
| 300 |
_axiii, 203 p. : _bill. ; _c23 cm. |
||
| 504 | _aIncludes bibliographical references | ||
| 505 | 0 | _aState of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematical proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and gee’s 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy | |
| 650 | 0 |
_aMathematics _xStudy and teaching (Elementary) |
|
| 650 | 0 | _aMathematical recreations | |
| 650 | 0 | _aGames in mathematics education | |
| 650 | 0 | _aVideo games and children | |
| 999 |
_aVIRTUA40 _c70753 _d70759 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5050*6500*6501*6502*6503*9992 | ||