000 01409nam a2200277 a 4500
001 vtls000068831
003 KUKTEM
005 20251125095356.0
008 130308t2011 maua g 00 0 eng d
020 _a9781568814315
020 _a1568814313
039 9 _a201312041515
_bsaini
_y201303081501
_zsri
040 _aUMP
090 _aQA135.6 .D48 2011
100 1 _aDevlin, Keith J.
245 1 0 _aMathematics education for a new era :
_bvideo games as a medium for learning /
_cKeith Devlin
260 _aNatick, Mass. :
_bA K Peters/CRC Press,
_c2011
300 _axiii, 203 p. :
_bill. ;
_c23 cm.
504 _aIncludes bibliographical references
505 0 _aState of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematical proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and gee’s 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy
650 0 _aMathematics
_xStudy and teaching (Elementary)
650 0 _aMathematical recreations
650 0 _aGames in mathematics education
650 0 _aVideo games and children
999 _aVIRTUA40
_c70753
_d70759
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5040*5050*6500*6501*6502*6503*9992