000 01348nam a2200301 a 4500
001 vtls000072270
003 KUKTEM
005 20251125095422.0
008 130619t2013 njua f 001 0 eng d
020 _a9780321741837 (pbk. : alk. paper)
020 _a0321741838 (pbk. : alk. paper)
039 9 _a201402121143
_bsaini
_y201306190844
_zida
040 _aUMP
090 _aT385 .B83 2013
100 1 _aBuck, Erik M.
245 1 0 _aLearning OpenGL ES for iOS :
_ba hands-on guide to modern 3D graphics programming /
_cErik M. Buck
260 _aUpper Saddle River, NJ :
_bAddison-Wesley,
_c2013
300 _axii, 337 p. :
_bill. ;
_c23 cm.
500 _aIncludes index
505 0 _aUsing modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together
630 0 0 _aOpenGL
650 0 _aComputer graphics
_xComputer programs
650 0 _aThree-dimensional display systems
650 0 _aiPhone (Smartphone)
_xProgramming
650 0 _aiPad (Computer)
_xProgramming
650 0 _aMobile computing
999 _aVIRTUA40
_c71166
_d71172
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5050*6300*6500*6501*6502*6503*6504*9992