| 000 | 01348nam a2200301 a 4500 | ||
|---|---|---|---|
| 001 | vtls000072270 | ||
| 003 | KUKTEM | ||
| 005 | 20251125095422.0 | ||
| 008 | 130619t2013 njua f 001 0 eng d | ||
| 020 | _a9780321741837 (pbk. : alk. paper) | ||
| 020 | _a0321741838 (pbk. : alk. paper) | ||
| 039 | 9 |
_a201402121143 _bsaini _y201306190844 _zida |
|
| 040 | _aUMP | ||
| 090 | _aT385 .B83 2013 | ||
| 100 | 1 | _aBuck, Erik M. | |
| 245 | 1 | 0 |
_aLearning OpenGL ES for iOS : _ba hands-on guide to modern 3D graphics programming / _cErik M. Buck |
| 260 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c2013 |
||
| 300 |
_axii, 337 p. : _bill. ; _c23 cm. |
||
| 500 | _aIncludes index | ||
| 505 | 0 | _aUsing modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together | |
| 630 | 0 | 0 | _aOpenGL |
| 650 | 0 |
_aComputer graphics _xComputer programs |
|
| 650 | 0 | _aThree-dimensional display systems | |
| 650 | 0 |
_aiPhone (Smartphone) _xProgramming |
|
| 650 | 0 |
_aiPad (Computer) _xProgramming |
|
| 650 | 0 | _aMobile computing | |
| 999 |
_aVIRTUA40 _c71166 _d71172 |
||
| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2600*3000*5000*5050*6300*6500*6501*6502*6503*6504*9992 | ||