| 000 | 01031nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | vtls000072259 | ||
| 003 | KUKTEM | ||
| 005 | 20251125095445.0 | ||
| 008 | 130618t2012 enka g bi 001 0 eng d | ||
| 020 | _a9780521196239 | ||
| 039 | 9 |
_a201404141536 _bsafura _y201306181642 _zsri |
|
| 040 | _aUMP | ||
| 090 | _aGV1469.3 .G36 2012 | ||
| 245 | 0 | 0 |
_aGames, learning, and society : _blearning and meaning in the digital age / _cEdited by Constance Steinkuehler, Kurt Squire,Sasha Barab |
| 260 |
_aCambridge : _bCambridge University Press, _c2012 |
||
| 300 |
_axxi, 464 p. : _bill. ; _c24 cm. |
||
| 490 | 1 | _aLearning in doing | |
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aVideo games _xStudy and teaching |
|
| 650 | 0 |
_aVideo games _xPsychological aspects |
|
| 650 | 0 | _aLearning, Psychology of | |
| 700 | 1 | _aSteinkuehler, Constance | |
| 700 | 1 | _aSquire, Kurt | |
| 700 | 1 | _aBarab, Sasha A. | |
| 999 |
_aVIRTUA40 _c71547 _d71553 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*4900*5040*6500*6501*6502*7000*7001*7002*9992 | ||