000 01031nam a2200277 a 4500
001 vtls000072259
003 KUKTEM
005 20251125095445.0
008 130618t2012 enka g bi 001 0 eng d
020 _a9780521196239
039 9 _a201404141536
_bsafura
_y201306181642
_zsri
040 _aUMP
090 _aGV1469.3 .G36 2012
245 0 0 _aGames, learning, and society :
_blearning and meaning in the digital age /
_cEdited by Constance Steinkuehler, Kurt Squire,Sasha Barab
260 _aCambridge :
_bCambridge University Press,
_c2012
300 _axxi, 464 p. :
_bill. ;
_c24 cm.
490 1 _aLearning in doing
504 _aIncludes bibliographical references and index
650 0 _aVideo games
_xStudy and teaching
650 0 _aVideo games
_xPsychological aspects
650 0 _aLearning, Psychology of
700 1 _aSteinkuehler, Constance
700 1 _aSquire, Kurt
700 1 _aBarab, Sasha A.
999 _aVIRTUA40
_c71547
_d71553
999 _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*4900*5040*6500*6501*6502*7000*7001*7002*9992