000 01648nam a2200289 a 4500
001 vtls000077548
003 KUKTEM
005 20251125095907.0
008 140410t2008 maua f 001 0 eng d
020 _a9780262516525 (pbk.)
039 9 _a201412240927
_baida
_c201412231623
_daida
_c201412181647
_daida
_y201404101601
_zdilla
040 _aUMP
090 _aLB1029.G3 K56 2008
100 1 _aKlopfer, Eric
245 1 0 _aAugmented learning :
_bresearch and design of mobile educational games /
_cEric Klopfer
260 _aCambridge, Mass. :
_bMIT Press,
_cc2008
300 _axvii, 251 p. :
_bill. ;
_c22 cm.
504 _aIncludes bibliographical references (p. [229]-237) and index
505 0 _aEducation innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi
650 0 _aEducational games
_xData processing
650 0 _aEducational games
_xDesign and construction
650 0 _aSimulation games in education
_xDesign and construction
650 0 _aMobile computing
650 0 _aPocket computers
_xProgramming
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0724/2007032260.html
999 _aVIRTUA40
_c75674
_d75680
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5040*5050*6500*6501*6502*6503*6504*8560*9992