| 000 | 01080nam a2200241 a 4500 | ||
|---|---|---|---|
| 001 | vtls000077544 | ||
| 003 | KUKTEM | ||
| 005 | 20251125100025.0 | ||
| 008 | 140410t2007 maua f 001 0 eng d | ||
| 020 | _a9780262514880 (pbk.) | ||
| 039 | 9 |
_a201412241456 _baida _c201412241453 _daida _y201404101530 _zdilla |
|
| 040 | _aUMP | ||
| 090 | _aGV1469.34.S52 B64 2007 | ||
| 100 | 1 | _aBogost, Ian | |
| 245 | 1 | 0 |
_aPersuasive games: _bthe expressive power of videogames / _cIan Bogost |
| 260 |
_aCambridge, MA : _bMIT Press, _cc2007 |
||
| 300 |
_axii, 450 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. [341]-436) and index | ||
| 505 | 0 | _aProcedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion | |
| 650 | 0 |
_aVideo games _xSocial aspects |
|
| 650 | 0 | _aPersuasion (Rhetoric) | |
| 999 |
_aVIRTUA40 _c76807 _d76813 |
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| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5040*5050*6500*6501*9992 | ||