000 01080nam a2200241 a 4500
001 vtls000077544
003 KUKTEM
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008 140410t2007 maua f 001 0 eng d
020 _a9780262514880 (pbk.)
039 9 _a201412241456
_baida
_c201412241453
_daida
_y201404101530
_zdilla
040 _aUMP
090 _aGV1469.34.S52 B64 2007
100 1 _aBogost, Ian
245 1 0 _aPersuasive games:
_bthe expressive power of videogames /
_cIan Bogost
260 _aCambridge, MA :
_bMIT Press,
_cc2007
300 _axii, 450 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references (p. [341]-436) and index
505 0 _aProcedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion
650 0 _aVideo games
_xSocial aspects
650 0 _aPersuasion (Rhetoric)
999 _aVIRTUA40
_c76807
_d76813
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5040*5050*6500*6501*9992