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008 140411t2005 maua f 001 0 eng d
020 _a9780262516587 (pbk.)
039 9 _a201412261116
_baida
_y201404110954
_zdilla
040 _aUMP
090 _aGV1469.15 .H36 2005
245 0 0 _aHandbook of computer game studies /
_cedited by Joost Raessens and Jeffrey Goldstein
260 _aCambridge, Mass. :
_bMIT Press,
_cc2005
300 _axvii, 451 p. :
_bill. ;
_c28 cm.
504 _aIncludes bibliographical references and indexes
505 0 0 _tSlots of fun, slots of trouble : an archaelogy of arcade gaming /
_rErkki Huhtamo --
_tThe history of the video game /
_rSteven Malliet,
_rGust de Meyer --
_tFuture of games : mobile gaming /
_rJustin Hall --
_tGame design and meaningful play /
_rKatie Salen,
_rEric Zimmerman --
_tClick reading : screenwriting and screen-reading practices in film and multimedia fictions /
_rIsabelle Raynauld --
_tComputer games and learning : digital game-based learning /
_rMarc Prensky --
_tCognitive effects of video games /
_rSandra L. Calvert --
_tChildren’s social behavior during video game play /
_rRobyn M. Holmes,
_rAnthony D. Pellegrini --
_tPsychological effects of video games /
_rBarrie Gunter --
_tThe therapeutic value of video games /
_rMark Griffiths --
_tGames, the new lively art /
_rHenry Jenkins --
_tGenre and the video game /
_rMark J.P. Wolf --
_tThe role of artificial intelligence in computer game genres /
_rJohn E. Laird,
_rMichael van Lent --
_tGames telling stories? /
_rJesper Juul --
_tNarrativity in computer games /
_rBritta Neitzel --
_tThe game of life : narrative and Ludic identity formation in computer games /
_rJos de Mul --
_tComputer games as evocative objects : from projective screens to relational artifacts /
_rSherry Turkle --
_tGaming with grrls : looking for sheroes in computer games /
_rBirgit Richard,
_rJutta Zaremba --
_tGendered gaming in gendered space /
_rJo Bryce,
_rJason Rutter --
_tSerious play : playing with race in contemporary gaming culture /
_rAnna Everett --
_tSimulation, history, and computer games /
_rWIlliam Uricchio --
_tViolent video games /
_rJeffrey Goldstein --
_tDoes video game addiction exist? /
_rMark Griffiths,
_rMark N.O. Davies --
_tComputer games as participatory media culture /
_rJoost Raessens --
_tI am what I play : participation and reality as content /
_rJan-Willem Husiman, œr Hanne Marckmann --
_tGame reconstruction workshop : demolishing and evolving PC games and gamer culture /
_rAnne-Marie Schleiner --
_tRenaissance now! The gamers’ perspective /
_rDouglas Rushkoff
650 0 _aComputer games
_vHandbooks, manuals, etc.
700 1 _aRaessens, Joost
700 1 _aGoldstein, Jeffrey
999 _aVIRTUA40
_c76844
_d76850
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