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|---|---|---|---|
| 001 | vtls000077554 | ||
| 003 | KUKTEM | ||
| 005 | 20251125100027.0 | ||
| 008 | 140411t2005 maua f 001 0 eng d | ||
| 020 | _a9780262516587 (pbk.) | ||
| 039 | 9 |
_a201412261116 _baida _y201404110954 _zdilla |
|
| 040 | _aUMP | ||
| 090 | _aGV1469.15 .H36 2005 | ||
| 245 | 0 | 0 |
_aHandbook of computer game studies / _cedited by Joost Raessens and Jeffrey Goldstein |
| 260 |
_aCambridge, Mass. : _bMIT Press, _cc2005 |
||
| 300 |
_axvii, 451 p. : _bill. ; _c28 cm. |
||
| 504 | _aIncludes bibliographical references and indexes | ||
| 505 | 0 | 0 |
_tSlots of fun, slots of trouble : an archaelogy of arcade gaming / _rErkki Huhtamo -- _tThe history of the video game / _rSteven Malliet, _rGust de Meyer -- _tFuture of games : mobile gaming / _rJustin Hall -- _tGame design and meaningful play / _rKatie Salen, _rEric Zimmerman -- _tClick reading : screenwriting and screen-reading practices in film and multimedia fictions / _rIsabelle Raynauld -- _tComputer games and learning : digital game-based learning / _rMarc Prensky -- _tCognitive effects of video games / _rSandra L. Calvert -- _tChildren’s social behavior during video game play / _rRobyn M. Holmes, _rAnthony D. Pellegrini -- _tPsychological effects of video games / _rBarrie Gunter -- _tThe therapeutic value of video games / _rMark Griffiths -- _tGames, the new lively art / _rHenry Jenkins -- _tGenre and the video game / _rMark J.P. Wolf -- _tThe role of artificial intelligence in computer game genres / _rJohn E. Laird, _rMichael van Lent -- _tGames telling stories? / _rJesper Juul -- _tNarrativity in computer games / _rBritta Neitzel -- _tThe game of life : narrative and Ludic identity formation in computer games / _rJos de Mul -- _tComputer games as evocative objects : from projective screens to relational artifacts / _rSherry Turkle -- _tGaming with grrls : looking for sheroes in computer games / _rBirgit Richard, _rJutta Zaremba -- _tGendered gaming in gendered space / _rJo Bryce, _rJason Rutter -- _tSerious play : playing with race in contemporary gaming culture / _rAnna Everett -- _tSimulation, history, and computer games / _rWIlliam Uricchio -- _tViolent video games / _rJeffrey Goldstein -- _tDoes video game addiction exist? / _rMark Griffiths, _rMark N.O. Davies -- _tComputer games as participatory media culture / _rJoost Raessens -- _tI am what I play : participation and reality as content / _rJan-Willem Husiman, r Hanne Marckmann -- _tGame reconstruction workshop : demolishing and evolving PC games and gamer culture / _rAnne-Marie Schleiner -- _tRenaissance now! The gamers’ perspective / _rDouglas Rushkoff |
| 650 | 0 |
_aComputer games _vHandbooks, manuals, etc. |
|
| 700 | 1 | _aRaessens, Joost | |
| 700 | 1 | _aGoldstein, Jeffrey | |
| 999 |
_aVIRTUA40 _c76844 _d76850 |
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