000 01801nam a2200301 a 4500
001 vtls000085535
003 KUKTEM
005 20251125100132.0
008 150408t2014 ne a fob 001 0 eng d
020 _a9780124114906 (e-book)
020 _a0124114903 (e-book)
020 _z9780124095144
020 _z0124095143
039 9 _a201504081044
_bariffin
_c201504081044
_dariffin
_y201504081044
_zariffin
040 _aUMP
090 _aQA76.59 .M45 2014
100 1 _aMendoza, Adrian
245 1 0 _aMobile user experience :
_bpatterns to make sense of it all /
_cAdrian Mendoza
260 _aAmsterdam :
_bElsevier/Morgan Kaufmann,
_c[2014]
300 _axxi, 226 p. :
_bill.(chiefly col.) ;
_c24 cm.
504 _aIncludes bibliographical references and index
505 0 _aWhy mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9
520 _aPresents the theoretical concepts of mobile UX alongside practical real-world applications. Demonstrates how to communicate mobile UX flows visually; how to apply and use ten unique user experience archetypes for mobile; and how to prototype and use these patterns to create websites and apps
650 0 _aMobile computing
650 0 _aUser interfaces (Computer systems)
_xDesign
650 0 _aApplication software
_xDevelopment
999 _aVIRTUA40
_c77815
_d77821
999 _aVTLSSORT0080*0400*0200*0201*0202*0203*0900*1000*2450*2600*3000*5040*5050*5200*6500*6501*6502*9992