| 000 | 01801nam a2200301 a 4500 | ||
|---|---|---|---|
| 001 | vtls000085535 | ||
| 003 | KUKTEM | ||
| 005 | 20251125100132.0 | ||
| 008 | 150408t2014 ne a fob 001 0 eng d | ||
| 020 | _a9780124114906 (e-book) | ||
| 020 | _a0124114903 (e-book) | ||
| 020 | _z9780124095144 | ||
| 020 | _z0124095143 | ||
| 039 | 9 |
_a201504081044 _bariffin _c201504081044 _dariffin _y201504081044 _zariffin |
|
| 040 | _aUMP | ||
| 090 | _aQA76.59 .M45 2014 | ||
| 100 | 1 | _aMendoza, Adrian | |
| 245 | 1 | 0 |
_aMobile user experience : _bpatterns to make sense of it all / _cAdrian Mendoza |
| 260 |
_aAmsterdam : _bElsevier/Morgan Kaufmann, _c[2014] |
||
| 300 |
_axxi, 226 p. : _bill.(chiefly col.) ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index | ||
| 505 | 0 | _aWhy mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9 | |
| 520 | _aPresents the theoretical concepts of mobile UX alongside practical real-world applications. Demonstrates how to communicate mobile UX flows visually; how to apply and use ten unique user experience archetypes for mobile; and how to prototype and use these patterns to create websites and apps | ||
| 650 | 0 | _aMobile computing | |
| 650 | 0 |
_aUser interfaces (Computer systems) _xDesign |
|
| 650 | 0 |
_aApplication software _xDevelopment |
|
| 999 |
_aVIRTUA40 _c77815 _d77821 |
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| 999 | _aVTLSSORT0080*0400*0200*0201*0202*0203*0900*1000*2450*2600*3000*5040*5050*5200*6500*6501*6502*9992 | ||