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| 001 | vtls000088499 | ||
| 003 | KUKTEM | ||
| 005 | 20251125103012.0 | ||
| 008 | 150618t2014 xxk f a 000 0 eng d | ||
| 020 | _a9781783000203 | ||
| 020 | _a9781461957942 (electronic bk.) | ||
| 020 | _a146195794X (electronic bk.) | ||
| 020 | _a1306430852 (electronic bk.) | ||
| 020 | _a9781306430852 (electronic bk.) | ||
| 039 | 9 |
_a201510281020 _basma _y201506181555 _zezzatul |
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| 040 | _aUMP | ||
| 090 | _aHF5414 .H37 2014 | ||
| 100 | 1 | _aHarris, Scot | |
| 245 | 1 | 0 |
_aMastering gamification : _bcustomer engagement in 30 days : the revolutionary way to attract customers, keep them coming back for more, and take your business to the next level / _cScot Harris, Kevin O'Gorman |
| 260 |
_aBirmingham, UK : _bImpackt Publishing, _c2014 |
||
| 300 |
_a84 p. ; _c25 cm. |
||
| 650 | 0 |
_aSocial media _xMarketing |
|
| 650 | 0 |
_aMarketing _xSocial aspects |
|
| 650 | 0 |
_aInternet games _xPsychological aspects |
|
| 650 | 0 | _aCustomer loyalty | |
| 700 | 1 | _aO'Gorman, Kevin | |
| 999 |
_aVIRTUA40 _c81451 _d81457 |
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