| 000 | 00735nam a2200217 a 4500 | ||
|---|---|---|---|
| 001 | vtls000091516 | ||
| 003 | KUKTEM | ||
| 005 | 20251125103059.0 | ||
| 008 | 151007t2014 flua f 001 0 eng d | ||
| 020 | _a9781466595354 | ||
| 039 | 9 |
_a201512141136 _btraining2 _y201510071154 _zepul |
|
| 040 | _aUMP | ||
| 090 | _aT385 .E24 2014 | ||
| 100 | 1 | _aEberly, David H. | |
| 245 | 1 | 0 |
_aGPGPU programming for games and science / _cDavid H. Eberly |
| 260 |
_aBoca Raton, FL : _bCRC Press, _c2014 |
||
| 300 |
_axxvii, 441 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 |
_aGraphics processing units _xProgramming |
|
| 999 |
_aVIRTUA4 _c82031 _d82037 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5040*6500*9992 | ||