| 000 | 01736ntm a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000083317 | ||
| 003 | KUKTEM | ||
| 005 | 20251117113434.0 | ||
| 008 | 141111t2013 my a f m 000 0 eng d | ||
| 020 | _aTHE0008002(Local) | ||
| 039 | 9 |
_a201906131208 _bnadia _y201411111540 _zFida |
|
| 040 | _aUMP | ||
| 090 | _aT57.84 .W34 2013 r Bc. | ||
| 100 | 0 | _aNurul Wahidah Mohd Zin | |
| 245 | 1 | 0 |
_aImplement Jacob Nielsen heuristic on develop sistem pengurusan guru ganti Selangor ESPGGS / _cNurul Wahidah Mohd Zin |
| 260 |
_aKuantan, Pahang : _bUMP, _c2013 |
||
| 300 |
_axvii, 154 p. : _bill. ; _c30 cm. + _e1 CD-ROM |
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| 502 | _aProject paper (Bachelor of Computer Science (Software Engineering)) -- Universiti Malaysia Pahang - 2013 | ||
| 504 | _aBibliography : p. 139 | ||
| 520 | 3 | _aNowadays people intend to use webpage which are easier to get a wide range of information. . However to design a good user interface there are guidelines or principle must be followed. In order to achieve the objective, research has been done by distribute questionnaire to twenty people randomly selected. The questionnaires focus on heuristic principle. On the research there are seven principles that will be covered on development which are visibility of system status, match between system and real world, consistency and standards, user control and freedom, consistent and standard and help user recognize, diagnose and recover from error, help and documentation and aesthetic and minimalist design. A software prototype methodology will be applied during the development process. | |
| 650 | 0 | _aHeuristic programming | |
| 650 | 0 | _aScheduling | |
| 999 |
_aVIRTUA40 _c8652 _d8658 |
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| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5020*5040*5200*6500*6501*9992 | ||