| 000 | 01011nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | vtls000099443 | ||
| 003 | KUKTEM | ||
| 005 | 20251125103616.0 | ||
| 008 | 170425t2015 flua f 001 0 eng d | ||
| 020 | _a9781466586949 (hbk.) | ||
| 039 | 9 |
_a201905021334 _bAUTHORITY _c201706220940 _dfateeha _y201704251228 _zepul |
|
| 040 | _aUMP | ||
| 090 | _aTR897.7 .T56 2015 | ||
| 100 | 1 | _aTinwel, Angela | |
| 245 | 1 | 4 |
_aThe uncanny valley in games & animation / _cAngela Tinwell |
| 246 | 3 | _aThe uncanny valley in games and animation | |
| 260 |
_aBoca Raton, FL : _bCRC Press, Taylor & Francis Group, _c2015 |
||
| 300 |
_axxiv, 211 p. : _bcol. ill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 | _aComputer animation | |
| 650 | 0 | _aComputer graphics | |
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 |
_aComputer games _xSocial aspects |
|
| 650 | 0 | _aHuman engineering | |
| 999 |
_aVIRTUA40 _c86843 _d86849 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2460*2600*3000*5040*6500*6501*6502*6503*6504*9992 | ||