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008 170720t2017 flua f 001 0 eng d
020 _a9781498799195 (pbk.)
020 _a9781138743311 (hbk.)
039 9 _a201711241049
_bsaini
_y201707201553
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040 _aUMP
090 _aQA76.76.C672 P76 2017
245 0 0 _aProcedural generation in game design /
_cedited by Tanya X. Short and Tarn Adams
260 _aBoca Raton, FL :
_bCRC Press,
_c2017
504 _aIncludes bibliographical references and index
650 0 _aLevel design (Computer science)
650 0 _aCompter games
_xDesign
700 1 _aShort, Tanya X.
700 1 _aAdams, Tarn
999 _aVIRTUA40
_c86931
_d86937
999 _aVTLSSORT0080*0200*0201*0400*0900*2450*2600*5040*6500*6501*7000*7001*9992