| 000 | 00824nam a2200241 a 4500 | ||
|---|---|---|---|
| 001 | vtls000100522 | ||
| 003 | KUKTEM | ||
| 005 | 20251125103622.0 | ||
| 008 | 170720t2017 flua f 001 0 eng d | ||
| 020 | _a9781498799195 (pbk.) | ||
| 020 | _a9781138743311 (hbk.) | ||
| 039 | 9 |
_a201711241049 _bsaini _y201707201553 _zepul |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 P76 2017 | ||
| 245 | 0 | 0 |
_aProcedural generation in game design / _cedited by Tanya X. Short and Tarn Adams |
| 260 |
_aBoca Raton, FL : _bCRC Press, _c2017 |
||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 | _aLevel design (Computer science) | |
| 650 | 0 |
_aCompter games _xDesign |
|
| 700 | 1 | _aShort, Tanya X. | |
| 700 | 1 | _aAdams, Tarn | |
| 999 |
_aVIRTUA40 _c86931 _d86937 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*2450*2600*5040*6500*6501*7000*7001*9992 | ||