| 000 | 00909nam a2200253 a 4500 | ||
|---|---|---|---|
| 001 | vtls000100520 | ||
| 003 | KUKTEM | ||
| 005 | 20251125103640.0 | ||
| 008 | 170720t2017 flua f 001 0 eng d | ||
| 020 | _a9781498746731 (hbk.) | ||
| 039 | 9 |
_a201711150948 _bsaini _y201707201551 _zepul |
|
| 040 | _aUMP | ||
| 090 | _aQA76.76.C672 G36 2017 | ||
| 245 | 0 | 0 |
_aGame audio programming : _bprinciples and practices / _cedited by Guy Somberg |
| 260 |
_aBoca Raton, FL : _bCRC Press, _c2017 |
||
| 300 |
_axxii, 312 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 | _aComputer game music | |
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 | _aComputer sound processing | |
| 650 | 0 |
_aSound _xRecording and reproducing _xDigital techniques |
|
| 700 | 1 | _aSomberg, Guy | |
| 999 |
_aVIRTUA40 _c87247 _d87253 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*2450*2600*3000*5040*6500*6501*6502*6503*7000*9992 | ||