| 000 | 01356nam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | vtls000103105 | ||
| 003 | KUKTEM | ||
| 005 | 20251125103643.0 | ||
| 008 | 180312t20182018njua f 001 0 eng d | ||
| 020 |
_a9780134659862 _qpaperback |
||
| 020 |
_a0134659864 _qpaperback |
||
| 039 | 9 |
_a201808281145 _bsaini _y201803121518 _zepul |
|
| 040 |
_aUMP _beng _cUMP _erda |
||
| 090 | _aQA76.76.C672 B66 2018 | ||
| 100 | 1 |
_aBond, Jeremy Gibson, _eauthor. |
|
| 245 | 1 | 0 |
_aIntroduction to game design, prototyping and development : _bfrom concept to playable game with Unity and C# / _cJeremy Gibson Bond |
| 250 | _aSecond Edition | ||
| 264 | 1 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c[2018] |
|
| 264 | 4 | _c© 2018 | |
| 300 |
_axxxiv, 988 pages : _billustrations (some color) ; _c23 cm. |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 504 | _aIncludes bibliographical references and index | ||
| 630 | 0 | 0 | _aUnity (Electronic resource) |
| 650 | 0 | _aC# (Computer program language) | |
| 650 | 0 |
_aComputer games _xDesign |
|
| 650 | 0 |
_aComputer games _xProgramming |
|
| 650 | 0 |
_aVideo games _xDesign |
|
| 650 | 0 |
_aVideo games _xProgramming |
|
| 999 |
_aVIRTUA40 _c87287 _d87293 |
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| 999 | _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2640*2641*3000*3360*3370*3380*5040*6300*6500*6501*6502*6503*6504*9992 | ||
| 942 | 0 | 0 | _02 |