000 01356nam a2200361 i 4500
001 vtls000103105
003 KUKTEM
005 20251125103643.0
008 180312t20182018njua f 001 0 eng d
020 _a9780134659862
_qpaperback
020 _a0134659864
_qpaperback
039 9 _a201808281145
_bsaini
_y201803121518
_zepul
040 _aUMP
_beng
_cUMP
_erda
090 _aQA76.76.C672 B66 2018
100 1 _aBond, Jeremy Gibson,
_eauthor.
245 1 0 _aIntroduction to game design, prototyping and development :
_bfrom concept to playable game with Unity and C# /
_cJeremy Gibson Bond
250 _aSecond Edition
264 1 _aUpper Saddle River, NJ :
_bAddison-Wesley,
_c[2018]
264 4 _c© 2018
300 _axxxiv, 988 pages :
_billustrations (some color) ;
_c23 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index
630 0 0 _aUnity (Electronic resource)
650 0 _aC# (Computer program language)
650 0 _aComputer games
_xDesign
650 0 _aComputer games
_xProgramming
650 0 _aVideo games
_xDesign
650 0 _aVideo games
_xProgramming
999 _aVIRTUA40
_c87287
_d87293
999 _aVTLSSORT0080*0200*0201*0400*0900*1000*2450*2500*2640*2641*3000*3360*3370*3380*5040*6300*6500*6501*6502*6503*6504*9992
942 0 0 _02