000 01905ntm a2200277 a 4500
001 vtls000099212
003 KUKTEM
005 20251117113437.0
008 170419t2016 my a f am 000 0 eng d
020 _aTHE0007920(Local)
039 9 _a201906131054
_bazli
_y201704191634
_zsaini
040 _aUMP
090 _aFSKKP .A86 2016 r Bc.
100 0 _aAsmira Darman
245 1 0 _aAir bowl game using accelerometer /
_cAsmira Darman
260 _aKuantan, Pahang :
_bUMP,
_c2016
300 _axi, 46 p. :
_bill. (some col.) ;
_c30 cm. +
_e1 CD-ROM
500 _aFaculty of Computer Systems and Software Engineering
502 _aProject paper (Bachelor of Computer Science (Graphics & Multimedia Technology) With Honours) -- Universiti Malaysia Pahang – 2016
504 _aBibliography : p. 39
520 3 _aAir Bowl game application is an educational learning platform for primary student in their early development of learning mathematic. This roll a ball based game is an interactive game application created to enhance student’s knowledge on solving basic mathematical problem. This game application is preferably develop to primary school students in a group age 7 to 9 years old. In this game application, the children also can learn as well as interact with the application itself. Traditionally, the children only focus in learning at school. Now, they can easily learn and do some mathematic exercises at home. Other than that, this game application also interactive because it allows the children to interact with it by applying touches gestures and built-in accelerometer sensors that consist in the smartphones.
610 2 0 _aFaculty of Computer Systems and Software Engineering
_xDissertations
650 0 _aUniversities and Colleges
_xDissertations
650 0 _aTheses
999 _aVIRTUA40
_c8747
_d8753
999 _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5000*5020*5040*5200*6100*6500*6501*9992