| 000 | 01905ntm a2200277 a 4500 | ||
|---|---|---|---|
| 001 | vtls000099212 | ||
| 003 | KUKTEM | ||
| 005 | 20251117113437.0 | ||
| 008 | 170419t2016 my a f am 000 0 eng d | ||
| 020 | _aTHE0007920(Local) | ||
| 039 | 9 |
_a201906131054 _bazli _y201704191634 _zsaini |
|
| 040 | _aUMP | ||
| 090 | _aFSKKP .A86 2016 r Bc. | ||
| 100 | 0 | _aAsmira Darman | |
| 245 | 1 | 0 |
_aAir bowl game using accelerometer / _cAsmira Darman |
| 260 |
_aKuantan, Pahang : _bUMP, _c2016 |
||
| 300 |
_axi, 46 p. : _bill. (some col.) ; _c30 cm. + _e1 CD-ROM |
||
| 500 | _aFaculty of Computer Systems and Software Engineering | ||
| 502 | _aProject paper (Bachelor of Computer Science (Graphics & Multimedia Technology) With Honours) -- Universiti Malaysia Pahang – 2016 | ||
| 504 | _aBibliography : p. 39 | ||
| 520 | 3 | _aAir Bowl game application is an educational learning platform for primary student in their early development of learning mathematic. This roll a ball based game is an interactive game application created to enhance student’s knowledge on solving basic mathematical problem. This game application is preferably develop to primary school students in a group age 7 to 9 years old. In this game application, the children also can learn as well as interact with the application itself. Traditionally, the children only focus in learning at school. Now, they can easily learn and do some mathematic exercises at home. Other than that, this game application also interactive because it allows the children to interact with it by applying touches gestures and built-in accelerometer sensors that consist in the smartphones. | |
| 610 | 2 | 0 |
_aFaculty of Computer Systems and Software Engineering _xDissertations |
| 650 | 0 |
_aUniversities and Colleges _xDissertations |
|
| 650 | 0 | _aTheses | |
| 999 |
_aVIRTUA40 _c8747 _d8753 |
||
| 999 | _aVTLSSORT0080*0200*0400*0900*1000*2450*2600*3000*5000*5020*5040*5200*6100*6500*6501*9992 | ||