000 01265nam a2200337 a 4500
001 vtls000104867
003 KUKTEM
005 20251125103849.0
008 180810t20172017nyua f 001 0 eng d
020 _a9781138689404
_qhardcover
039 9 _a201811091207
_bzul
_c201810311151
_dzul
_y201808101623
_znadia
040 _aUMP
_beng
_cUMP
_erda
090 _aLB1028.75 .L57 2017
245 0 0 _aSerious play :
_bliteracy, learning, and digital games /
_cedited by Catherine Beavis, Michael Dezuanni, and Joanne O'Mara
264 1 _aNew York :
_bRoutledge,
_c2017
264 4 _c© 2017
300 _axvi, 234 pages
_billustrations ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aDigital games and learning
504 _aIncludes bibliographical references and index
650 0 _aVideo games in education
650 0 _aEducational games
650 0 _aComputers and literacy
700 1 _aBeavis, Catherine,
_eeditor.
700 1 _aDezuanni, Michael,
_eeditor.
700 1 _aO'Mara, Joanne,
_eeditor.
830 0 _aDigital games and learning
999 _aVIRTUA40
_c89202
_d89208
999 _aVTLSSORT0080*0200*0400*0900*2450*2640*2641*3000*3360*3370*3380*4900*5040*6500*6501*6502*7000*7001*7002*8300*9992