| 000 | 01265nam a2200337 a 4500 | ||
|---|---|---|---|
| 001 | vtls000104867 | ||
| 003 | KUKTEM | ||
| 005 | 20251125103849.0 | ||
| 008 | 180810t20172017nyua f 001 0 eng d | ||
| 020 |
_a9781138689404 _qhardcover |
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| 039 | 9 |
_a201811091207 _bzul _c201810311151 _dzul _y201808101623 _znadia |
|
| 040 |
_aUMP _beng _cUMP _erda |
||
| 090 | _aLB1028.75 .L57 2017 | ||
| 245 | 0 | 0 |
_aSerious play : _bliteracy, learning, and digital games / _cedited by Catherine Beavis, Michael Dezuanni, and Joanne O'Mara |
| 264 | 1 |
_aNew York : _bRoutledge, _c2017 |
|
| 264 | 4 | _c© 2017 | |
| 300 |
_axvi, 234 pages _billustrations ; _c24 cm. |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 490 | 1 | _aDigital games and learning | |
| 504 | _aIncludes bibliographical references and index | ||
| 650 | 0 | _aVideo games in education | |
| 650 | 0 | _aEducational games | |
| 650 | 0 | _aComputers and literacy | |
| 700 | 1 |
_aBeavis, Catherine, _eeditor. |
|
| 700 | 1 |
_aDezuanni, Michael, _eeditor. |
|
| 700 | 1 |
_aO'Mara, Joanne, _eeditor. |
|
| 830 | 0 | _aDigital games and learning | |
| 999 |
_aVIRTUA40 _c89202 _d89208 |
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| 999 | _aVTLSSORT0080*0200*0400*0900*2450*2640*2641*3000*3360*3370*3380*4900*5040*6500*6501*6502*7000*7001*7002*8300*9992 | ||