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020 _aTHE0009334(Local)
_qhardback
040 _aUMP
_beng
_cUMP
_erda
090 _aFTKPM .A36 2021 r Thesis
100 1 _aMuhammad Nur Aiman Shapiee,
_eauthor.
245 1 4 _aThe classification of skateboarding trick images by means of transfer learning and machine learning models /
_cMuhammad Nur Aiman Shapiee
264 1 _aKuantan, Pahang :
_bUMP,
_c2021
264 4 _c© 2021
300 _axv, 129 pages :
_billustrations (some color) ;
_c30 cm. +
_e1 CD ROM
336 _atext
_2rdacontent
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
337 _acomputer
_2rdamedia
338 _avolume
_2rdacarrier
338 _acomputer disc
_2rdacarrier
347 _atext file
_bPDF
_2rda
500 _aFaculty of Manufacturing and Mechatronic Engineering Technology
502 _aThesis (Master of Science) -- Universiti Malaysia Pahang – 2021
504 _aIncludes bibliographical references
520 3 _aThe evaluation of tricks executions in skateboarding is commonly executed manually and subjectively. The panels of judges often rely on their prior experience in identifying the effectiveness of tricks performance during skateboarding competitions. This technique of classifying tricks is deemed as not a practical solution for the evaluation of skateboarding tricks mainly for big competitions. Therefore, an objective and unbiased means of evaluating skateboarding tricks for analyzing skateboarder’s trick is nontrivial. This study aims at classifying flat ground tricks namely Ollie, Kickflip, Pop Shove-it, Nollie Frontside Shove-it, and Frontside 180 through the camera vision and the combination of Transfer Learning (TL) and Machine Learning (ML). An amateur skateboarder (23 years of age with ± 5.0 years’ experience) executed five tricks for each type of trick repeatedly on an HZ skateboard from a YI action camera placed at a distance of 1.26 m on a cemented ground. The features from the image obtained are extracted automatically via 18 TL models. The features extracted from the models are then fed into different tuned ML classifiers models, for instance, Support Vector Machine (SVM), k-Nearest Neighbors (k-NN), and Random Forest (RF). The grid search optimization technique through five-fold cross-validation was used to tune the hyperparameters of the classifiers evaluated. The data (722 images) was split into training, validation, and testing with a stratified ratio of 60:20:20, respectively. The study demonstrated that VGG16 + SVM and VGG19 + RF attained classification accuracy (CA) of 100% and 98%, respectively on the test dataset, followed by VGG19 + k-NN and also DenseNet201 + k-NN that achieved a CA of 97%. In order to evaluate the developed pipelines, robustness evaluation was carried out via the form of independent testing that employed the augmented images (2250 images). It was found that VGG16 + SVM, VGG19 + k-NN, and DenseNet201 + RF (by average) are able to yield reasonable CA with 99%, 98%, and 97%, respectively. Conclusively, based on the robustness evaluation, it can be ascertained that the VGG16 + SVM pipeline able to classify the tricks exceptionally well. Therefore, from the present study, it has been demonstrated that the proposed pipelines may facilitate judges in providing a more accurate evaluation of the tricks performed as opposed to the traditional method that is currently applied in competitions
610 2 0 _aFaculty of Manufacturing and Mechatronic Engineering Technology
_cDissertations
650 0 _aUniversities and colleges
650 0 _aTheses
942 _2lcc
_cTHESIS