000 03429ntm a2200373 i 4500
999 _c97821
_d97827
003 MY-KuUP
005 20251125110124.0
006 t||||fr|||| 00| 0
007 ta
008 221012s2022 my a|||frm||| 00| 0 eng d
020 _aTHE0009366(Local)
_qhardback
040 _aUMP
_beng
_cUMP
_erda
090 _aFTKPM .A45 2022 r Thesis
100 0 _aMuhammad Amirul Abdullah,
_eauthor.
245 1 0 _aClassification of skateboarding tricks by synthesizing transfer learning models and machine learning classifiers using different input signal transformations /
_cMuhammad Amirul Abdullah
264 1 _aKuantan, Pahang :
_bUMP,
_c2022
264 4 _c© 2022
300 _axvii, 209 pages :
_billustrations (some color) ;
_c30 cm. +
_e1 CD-ROM
336 _atext
_2rdacontent
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
337 _acomputer
_2rdamedia
338 _avolume
_2rdacarrier
338 _acomputer disc
_2rdacarrier
347 _atext file
_bPDF
_2rda
500 _aFaculty of Manufacturing & Mechatronics Engineering Technology
502 _aThesis (Doctor of Philosophy) -- Universiti Malaysia Pahang – 2022
504 _aIncludes bibliographical references
520 3 _aSkateboarding has made its Olympic debut at the delayed Tokyo 2020 Olympic Games. Conventionally, in the competition scene, the scoring of the game is done manually and subjectively by the judges through the observation of the trick executions. Nevertheless, the complexity of the manoeuvres executed has caused difficulties in its scoring that is obviously prone to human error and bias. Therefore, the aim of this study is to classify five skateboarding flat ground tricks which are Ollie, Kickflip, Shove-it, Nollie and Frontside 180. This is achieved by using three optimized machine learning models of k-Nearest Neighbor (kNN), Random Forest (RF), and Support Vector Machine (SVM) from features extracted via eighteen transfer learning models. Six amateur skaters performed five tricks on a customized ORY skateboard. The raw data from the inertial measurement unit (IMU) embedded on the developed device attached to the skateboarding were extracted. It is worth noting that four types of input images were transformed via Fast Fourier Transform (FFT), Continuous Wavelet Transform (CWT), Discrete Wavelet Transform (DWT) and synthesized raw image (RAW) from the IMU-based signals obtained. The optimized form of the classifiers was obtained by performing GridSearch optimization technique on the training dataset with 3-folds cross-validation on a data split of 4:1:1 ratio for training, validation and testing, respectively from 150 transformed images. It was shown that the CWT and RAW images used in the MobileNet transfer learning model coupled with the optimized SVM and RF classifiers exhibited a test accuracy of 100%. In order to identify the best possible method for the pipelines, computational time was used to evaluate the various models. It was concluded that the RAW-MobileNet-optimized-RF approach was the most effective one, with a computational time of 24.796875 seconds. The results of the study revealed that the proposed approach could improve the classification of skateboarding tricks.
610 2 0 _aFaculty of Manufacturing & Mechatronics Engineering Technology
_xDissertations
650 0 _aUniversities and Colleges
_xDissertations
650 0 _aTheses
942 _2lcc
_cTHESIS