| 000 | 00984nta a2200325 i 4500 | ||
|---|---|---|---|
| 999 |
_c99523 _d99529 |
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| 003 | MY-KuUP | ||
| 005 | 20251125110739.0 | ||
| 006 | a||||fr|||| 001 0 | ||
| 007 | ta | ||
| 008 | 231130t20222022-usa|||fr|||| 001 0 eng d | ||
| 020 |
_a9781685078065 _qhardback |
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| 040 |
_aLOC _beng _cUMP _erda |
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| 090 | _aLB1029 .G3 P47 2022 | ||
| 100 | _a | ||
| 245 |
_aPerspectives and practices of gamification / _cedit by Mageswaran Sanmugam |
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| 260 | _c2022 | ||
| 264 | 1 |
_aNew York : _bNova Science Publishers, _c2022 |
|
| 264 | 4 | _c©2022 | |
| 300 |
_axii, 335 pages ; _billustration : _c23 cm. |
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| 336 |
_2rdacontent _atext |
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| 337 |
_2rdamedia _aunmediated |
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| 338 |
_2rdacarrier _avolume |
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| 490 | _aAdvancements in learning and instruction | ||
| 500 | _aInclude Index. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 0 | _aEducational games | |
| 650 | 0 | _aGamification. | |
| 830 | 0 | _aAdvancements in learning and instruction | |
| 942 |
_2lcc _cOPEN |
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