3D game engine architecture : engineering real-time applications with Wild Magic /
Eberly, David H.
3D game engine architecture : engineering real-time applications with Wild Magic / 3D game engine architecture [electronic resource] David H. Eberly - Amsterdam ; Boston: Morgan Kaufman Publishers, c2005 - xv, 736 p. : ill. (some col.) ; 25 cm. + 1 computer disc - Morgan Kaufmann series in interactive 3D technology .
Includes bibliographical references and index
012229064X
Computer games--Programming
Computer graphics
Three-dimensional display systems
Real-time programming
3D game engine architecture : engineering real-time applications with Wild Magic / 3D game engine architecture [electronic resource] David H. Eberly - Amsterdam ; Boston: Morgan Kaufman Publishers, c2005 - xv, 736 p. : ill. (some col.) ; 25 cm. + 1 computer disc - Morgan Kaufmann series in interactive 3D technology .
Includes bibliographical references and index
012229064X
Computer games--Programming
Computer graphics
Three-dimensional display systems
Real-time programming