3D game engine design : a practical appxroach to real-time computer graphics /

Eberly, David H.

3D game engine design : a practical appxroach to real-time computer graphics / Series in interactive 3D technology 3D game engine design [electronic resource] : David H. Eberly - 2nd ed. - San Francisco, CA : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], c2007 - xxii, 1018 p. : ill. ; 24 cm. + 1 computer disc - The Morgan Kaufmann series in interactive 3D technology .

Includes bibliographical references (p. 973-979) and index


System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.

0122290631 (hbk.)


Computer graphics
Computer games--Programming
Real-time data processing
Three-dimensional display systems

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