3D game engine design : a practical appxroach to real-time computer graphics /
Eberly, David H.
3D game engine design : a practical appxroach to real-time computer graphics / Series in interactive 3D technology 3D game engine design [electronic resource] : David H. Eberly - 2nd ed. - San Francisco, CA : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], c2007 - xxii, 1018 p. : ill. ; 24 cm. + 1 computer disc - The Morgan Kaufmann series in interactive 3D technology .
Includes bibliographical references (p. 973-979) and index
System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.
0122290631 (hbk.)
Computer graphics
Computer games--Programming
Real-time data processing
Three-dimensional display systems
3D game engine design : a practical appxroach to real-time computer graphics / Series in interactive 3D technology 3D game engine design [electronic resource] : David H. Eberly - 2nd ed. - San Francisco, CA : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], c2007 - xxii, 1018 p. : ill. ; 24 cm. + 1 computer disc - The Morgan Kaufmann series in interactive 3D technology .
Includes bibliographical references (p. 973-979) and index
System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.
0122290631 (hbk.)
Computer graphics
Computer games--Programming
Real-time data processing
Three-dimensional display systems